sitters Posted July 4, 2005 Start with a new level calling rocketbase. This time no rips from other games, all graphics original home made. Screenshots : http://www.sitters-electronics.nl/screenshots/rocket1.png http://www.sitters-electronics.nl/screenshots/rocket2.png http://www.sitters-electronics.nl/screenshots/rocket3.png http://www.sitters-electronics.nl/screenshots/rocket4.png http://www.sitters-electronics.nl/screenshots/rocket5.png http://www.sitters-electronics.nl/screenshots/rocket6.png http://www.sitters-electronics.nl/screenshots/rocket7.png http://www.sitters-electronics.nl/screenshots/rocket8.png http://www.sitters-electronics.nl/screenshots/rocket9.png http://www.sitters-electronics.nl/screenshots/rocket10.png Greetings. all the shots ; http://www.sitters-electronics.nl/Game.html 0 Share this post Link to post
Dutch Doomer Posted July 4, 2005 Those walltextures sure look cool, what programs are you using to create them. Something like photoshop? 0 Share this post Link to post
sitters Posted July 4, 2005 dutch devill said:Those walltextures sure look cool, what programs are you using to create them. Something like photoshop? digital camera, photoshop CS with redfield plugins for making it seamless, other plugins like rerender with light sources, Paint shop professionel and some other stuff for the models : Wings3d, Milkshape3d and Mdl greetings. Edit : The walls wasnt much work but the door cost two ours. 0 Share this post Link to post
Pika132 Posted July 4, 2005 My God, he's a bloody machine! Cranking out levels like clockwork! 0 Share this post Link to post
Dutch Doomer Posted July 5, 2005 sitters said:Edit : The walls wasnt much work but the door cost two ours. Two hours well spend, cause they look really cool nice job sit. Edit: those doors would look cool in my upcoming map, planning to do an tech level in the near future. 0 Share this post Link to post
sitters Posted July 5, 2005 dutch devill said:Two hours well spend, cause they look really cool nice job sit. Edit: those doors would look cool in my upcoming map, planning to do an tech level in the near future. No problem I can send it to you, Most of the work is to make it a real 3d look, but now I know how I must do this (with some practise) , so the future textures are going much faster. Greetings. 0 Share this post Link to post
Tormentor667 Posted July 5, 2005 Looks nice but if it is anoter 25MB to download, forget about me playing it :( 0 Share this post Link to post
sitters Posted July 6, 2005 Tormentor667 said:Looks nice but if it is anoter 25MB to download, forget about me playing it :( No this is going to be much smaller. now I make the textures myself and make them 256x256 and in lost city they are 512 and 1024, ( halflife2 rips ) nice but to big. greetings. 0 Share this post Link to post
Xanthier Posted July 6, 2005 Wow, you need to tie all these projects together at some point and weave a bitchin' story around them....sweet visuals! PS> will you be my mentor? I will help to bring you glory and fame! =) seriously though, when I find time to break into 3D maybe you could give me some tips...? 0 Share this post Link to post
Dittohead Posted July 7, 2005 Looking great as usual. Honestly, I wouldn't care if this ended up being a 25 meg download. With most high speed internet services that takes what, 4 minutes to download? 0 Share this post Link to post
sitters Posted July 8, 2005 Made some shots with and without bias lightning. I made of course the light what I like. Without bias lightning : http://www.sitters-electronics.nl/screenshots/rocket1.png http://www.sitters-electronics.nl/screenshots/rocket2.png http://www.sitters-electronics.nl/screenshots/rocket3.png with bias lightning : http://www.sitters-electronics.nl/screenshots/biasr1.png http://www.sitters-electronics.nl/screenshots/biasr2.png http://www.sitters-electronics.nl/screenshots/biasr3.png What do you think about it ? Greetings. 0 Share this post Link to post
Darkman 4 Posted July 8, 2005 I like the screenshots with bias lighting better. It makes the level look a bit more forbidding. 0 Share this post Link to post
Khorus Posted July 8, 2005 Yeah, the bias lighting seems to soften the look aswell. And it runs a couple of frames faster does it not? 0 Share this post Link to post
sitters Posted July 8, 2005 evilhomerdoomer said:Yeah, the bias lighting seems to soften the look aswell. And it runs a couple of frames faster does it not? When you use bias lightning then you can use much less dynamic lightning ( people use dynamic lightning as sector lightning ), and the dynamic lightning is the frame killer, by much use. greetings. edit : yea darkman with this lightning you can make dark places and I also like this. 0 Share this post Link to post
Xanthier Posted July 8, 2005 Very nice work sitters, how come your old links like to chiller, hell and eqypt aren't working, can you post them? I missed everything prior to chiller castle. 0 Share this post Link to post
Dutch Doomer Posted July 8, 2005 Your last three shots with bias lighting do look better. The other three are too bright imo. 0 Share this post Link to post
sitters Posted July 8, 2005 Xanthier said:Very nice work sitters, how come your old links like to chiller, hell and eqypt aren't working, can you post them? I missed everything prior to chiller castle. you go to http://www.sitters-electronics.nl/Game.html there you can download every level. Dutch : yea I'd also find that looking better, but in the beta version you must do it manual ( the bias lightning )it is just for playing around. It is very nice light not like sector light that is cut of when the sector stops. I hope I can make a bias light thing in the future. greetings. 0 Share this post Link to post
sitters Posted July 10, 2005 Thanks : New shots http://www.sitters-electronics.nl/screenshots/rocket4.png http://www.sitters-electronics.nl/screenshots/rocket5.png http://www.sitters-electronics.nl/screenshots/rocket6.png Greetings. 0 Share this post Link to post
Dutch Doomer Posted July 10, 2005 Looks nice sitters, but where are the rockets I only see barrels ;) 0 Share this post Link to post
sitters Posted July 10, 2005 dutch devill said:Looks nice sitters, but where are the rockets I only see barrels ;) this is the cargo room with the crane, with the nerve gas barrels. then you also have a transport room with a train. then you have also a control room. then you have the rocket silo with the rocket full of nerve gas to destroy a part of the world. etc. etc. etc. etc. greetings. 0 Share this post Link to post
kristus Posted July 10, 2005 Caco-Puff said:Hard to beleive thats the DooM engine. Well, that's because it isn't. It's the Doomsday engine. There's quite a big difference. 0 Share this post Link to post
sitters Posted July 10, 2005 kristus said:Well, that's because it isn't. It's the Doomsday engine. There's quite a big difference. the basic is still the doom2 engine ( same as other ports ). greetings. 0 Share this post Link to post
kristus Posted July 10, 2005 Not even the leveldata is the same of Doom2 anymore. It demands GL nodes. 0 Share this post Link to post
sitters Posted July 10, 2005 kristus said:Not even the leveldata is the same of Doom2 anymore. It demands GL nodes. It is still a 2.5D engine, and the same cube structure, and the game play is the same. etc. etc. Its not a brand new engine it is build on the doom2 engine, why do you think they give credits to ID software (C 1994 ). greetings. PS: read the source. 0 Share this post Link to post
ellmo Posted July 10, 2005 You can't say that Quake 1 and Doom 3 have the same engine, because they both are virtual 3D environments. And Blood engine is not the same as Doom's, though they both are 2.5 dimensional. I'm just telling Kristus was entirely right. The engine you're using is Doomsday, not Doom. 0 Share this post Link to post
sitters Posted July 11, 2005 ellmo said:You can't say that Quake 1 and Doom 3 have the same engine. I don't say that, but all the doom2 ports did used the source from the original engine as a basic to build the new port. That is what i try to say with in the basic it is the doom2 engine. Replica Religia said:Who cares. It's awesome. Thanks, No I don't care, they are all doom2 ports with there own features. And the people use the port they like. I like the doomsday port. greetings. 0 Share this post Link to post