SlatheDoomer Posted July 26, 2005 First off thanks for all of the feedback on my last map(Domine). Sorry it sucked so bad. Ok, i'm adding detail to my upcoming map. I just need to know if i should keep this detail in my map and if it fits? At first i thought this was a good idea. Not sure though. (It's the bloodspill on the floor. It's supposed to emulate the blood flowing from the corpse on the wall. I found it silly that the blood stopped at the bottom of the wall.) Here is the link to the image: http://img315.imageshack.us/img315/4372/doom00085iv.png 0 Share this post Link to post
MikeyScoots Posted July 26, 2005 SlatheDoomer said:Here is the link to the image: http://img315.imageshack.us/img315/4372/doom00085iv.png OMG THE DETAIL IT'S SO REAL U R WINNA! 0 Share this post Link to post
Foofoo Posted July 26, 2005 the spill is a bit too blocky, but besides that its quite good. 0 Share this post Link to post
zark Posted July 26, 2005 Bloodskull said:OMG THE DETAIL IT'S SO REAL U R WINNA! Shut up, you were worse when you started mapping so you have no right to take the piss in matters like this. 0 Share this post Link to post
MikeyScoots Posted July 26, 2005 zarkyb said:Shut up, you were worse when you started mapping so you have no right to take the piss in matters like this. I was just joking around man. Take it easy. 0 Share this post Link to post
Dutch Doomer Posted July 26, 2005 Looks cool a bit blocky perhaps, nice idea keep it in your map I would say. 0 Share this post Link to post
Ebon Posted July 26, 2005 I think it would be neat to create a new flat based on that brown blocky floor and make it red with Photoshop. Especially because, as it is, the floor would animate, while the wall wouldn't. 0 Share this post Link to post
Dutch Doomer Posted July 26, 2005 My version maybe usefull to you. Of course change it to the blood texture type :) 0 Share this post Link to post
duncan Posted July 26, 2005 Bloodskull said:OMG THE DETAIL IT'S SO REAL U R WINNA! Hmm least the guy is trying. I doubt it's very helpful to confidence if the first reply he gets is blatantly sarcastic. 0 Share this post Link to post
kristus Posted July 26, 2005 I suggest you replace the sector with the "BLOOD1" flat on it with a sector with a custom flat on it, where you added a bloodspill to the flat that are used around it. 0 Share this post Link to post
Vegeta Posted July 26, 2005 The first pic looks nice for me, just add some more vertex, or perchaps replace it with a little pool of blood, that could solve the "animated blood" problem. Don't worry about Bloodskull, more than once he had the word "retard" or "retarded" on his avatar (and other worse comments). Fortunatly the same guy seems to accept it :-) Bloodskull said:...everyone knows I'm a dumbass/retard. 0 Share this post Link to post
SlatheDoomer Posted July 26, 2005 Thought i would keep this in the same thread instead of posting a entirely new one. How do i import custom textures? I tried using XWE but i can't figure out how to import my own textures. Thanks for all of the advice. -SlatheDoomer 0 Share this post Link to post
Grazza Posted July 26, 2005 Bloodskull said:OMG THE DETAIL IT'S SO REAL U R WINNA!I would have just deleted this moronic post (which is both a flame and a troll - brilliant), but unfortunately there are a few too many follow-ups that also contain some other useful content. So I'll just warn you to stop making posts like this. 0 Share this post Link to post