ebray99 Posted August 5, 2005 According to opengl.org, OpenGL 1.4 will only be emulated on top of Direct3D, and will not allow video card makers to author any extensions to OpenGL. That means Doom3, which uses OpenGL ?1.5? (and all Doom3 engine based games, including the next in the Quake series) won't run... so wtf? Anyone heard if this is true or not? Maybe it's just a bad rumor? Kevin B 0 Share this post Link to post
Remilia Scarlet Posted August 5, 2005 Hmm, if it is true, I'm wondering if there's a way to get around this thing that Vista will do. It sounds like they're taking the OpenGL library that Windows uses (wgl, I believe is the name), and emulating it through D3D now. If it's not already possible already, maybe someone will find a way to sidestep this and run Mesa GL or Glut libraries or similar in a Win32 environment. 0 Share this post Link to post
myk Posted August 5, 2005 Well DOOM and DOOM II don't work properly on Windows 2000/XP, so this would just be following the tradition! 0 Share this post Link to post
Xaser Posted August 6, 2005 Heh, in that case, hopefully somebody will make a Doom3 port or something. That would continue the tradition even further. :P ZDoom3, anyone? :P 0 Share this post Link to post
insertwackynamehere Posted August 6, 2005 yeah, either that or linux can be used 0 Share this post Link to post
doom3 Posted August 6, 2005 myk said:Well DOOM and DOOM II don't work properly on Windows 2000/XP, so this would just be following the tradition! I've never had any problems with any doom on xp, but I use Doom95, not sure if it makes a difference. 0 Share this post Link to post
myk Posted August 7, 2005 Yes, it does (the DOS engines have sound issues on those systems,) and also, on Windows XP the mouse won't work because Doom95 relies on a VXD file (not a problem for those who don't use the mouse while playing.) Although once someone stated the mouse worked for them, although they didn't confirm it afterward (perhaps they were confused, no idea.) 0 Share this post Link to post
Ayu Posted August 13, 2005 It would be really shitty if it couldn't run on Vista, chances are though, ID software will release an update that makes it compatable. ID software could lose alot of business if their latest powerhouse engine could only be used for 2 years before being incompatable. 0 Share this post Link to post
SulfurOccult Posted August 13, 2005 um wait... Doom runs on DirectX 9, not OpenGL...right? 0 Share this post Link to post
sirjuddington Posted August 15, 2005 All id games past quake use opengl, not d3d. Which is good, because opengl runs faster than d3d on my video card :P 0 Share this post Link to post
SulfurOccult Posted August 15, 2005 well then how come it comes packaged with DirectX 9b? 0 Share this post Link to post
sirjuddington Posted August 15, 2005 Heh, oops. It does use DirectX9, but for rendering it uses OpenGL (not Direct3d). 0 Share this post Link to post
SulfurOccult Posted August 15, 2005 oh. didn't know things worked that way. i thought all games either used DX or GL and that was that. 0 Share this post Link to post