solarsnowfall Posted August 7, 2005 If you haven't heard, Apothem has finished his work on a Zdoom scripted shielding system. Check it out. http://forum.zdoom.org/potato.php?t=6850 Now we're working on a sp/coop map to make use of it. 0 Share this post Link to post
leileilol Posted August 7, 2005 While a shield system is cool, all it really does is encourage players to pussy out of fights. 0 Share this post Link to post
solarsnowfall Posted August 8, 2005 It's actual intent is to allow players to take far more monsters at once. You'd try evasion once your health was low, regaurdless. If your gonna die, you need to find health. Or, you can let your shield regen, and keep fighting, much longer than in normal doom gameplay. 0 Share this post Link to post
Apothem Posted August 9, 2005 Thanks solarsnowfall for beating me to the post here :P. Anyway, the script is posted there on the zdoom forums. Feel free to use it in any coop wad or whatever you wish, just make sure proper credit is given. 0 Share this post Link to post
insertwackynamehere Posted August 10, 2005 hmm the title should only have one "=" because right now its returning true, instead of setting a variable. but this looks cool :) 0 Share this post Link to post
Scuba Steve Posted August 11, 2005 More wads need to use that gravity gun. 0 Share this post Link to post
Linguica Posted August 11, 2005 Scuba Steve said:A wad needs to use that gravity gun. 0 Share this post Link to post
Vegeta Posted August 11, 2005 yeah me wants to hurl more barrels or paint cans. 0 Share this post Link to post