sin`pl Posted August 16, 2005 hello, these weapon sprites wont show in vanilla doom 2 - what's the problem? please help me fix it... http://www.mglsystem.pl/sshotgun.wad 0 Share this post Link to post
fraggle Posted August 16, 2005 You can't replace sprites in Vanilla Doom (unless you replace all of them). 0 Share this post Link to post
sin`pl Posted August 16, 2005 delete this message :) lol, now i merged my file with doom2.wad and it works... so cool. :) 0 Share this post Link to post
Grazza Posted August 16, 2005 sin`pl said:i merged my file with doom2.wadYou've no need to do it that way - you can use: deusf -app yourwad.wad This enables you to use the wad with Doom2.exe without altering your iwad. It leaves you with a much inflated wad for the time being, but you can restore it later. 0 Share this post Link to post
sin`pl Posted August 16, 2005 another problem with another sprites: http://www.mglsystem.pl/plasma.wad doom2 hangs on Init PlayLoop state. any help? merging with doom2.wad doesnt make a diffrence... 0 Share this post Link to post
Bashe Posted August 16, 2005 The sampling rate of your sound effect is too high. It should be 11025 Hz. 0 Share this post Link to post
sin`pl Posted August 16, 2005 figured it out by other way ;) there was some not needed 'data'... wich program is the best to change sample rate to lower? 0 Share this post Link to post
myk Posted August 16, 2005 The default recorder app in Windows should allow you to change frequencies (my version has a Format button in the Save As dialogue box.) 0 Share this post Link to post
sin`pl Posted August 16, 2005 i never though that microsoft would add something usefull :) thanks! 0 Share this post Link to post