Foofoo Posted August 4, 2005 what are some of the most pointless wads you've ever played? i mean, not just crap wads, like that illusio pit one or something, but i mean wads that had quite a bit of work put into them but turned out to be pretty pointless. heres one for starters!: doomuc.wad :S 0 Share this post Link to post
Nightmare Doom Posted August 4, 2005 The one where if you tauched the BFG and you have face the strength of the Zombieman...just pointless 0 Share this post Link to post
SulfurOccult Posted August 4, 2005 Lame Doom EDIT: even moreso now that whoever this guy is updated it with a broken decorate lump. 0 Share this post Link to post
leileilol Posted August 4, 2005 MasterOfPuppets said:Lame Doom EDIT: even moreso now that whoever this guy is updated it with a broken decorate lump. Works for me. Use Grubber's Zdoom96x with it >: it's better than chaoscorps' idea though but i hate the arfenhouse tie up, why can't they be more original a bit lol THE WEAPONS ROCK, GO BOBOMBS 0 Share this post Link to post
SulfurOccult Posted August 4, 2005 gargoylol said:Use Grubber's Zdoom96x with it >:i thought i was...hm, try again i shall. 0 Share this post Link to post
RjY Posted August 4, 2005 Artifact This might be a considered a classic by some but you don't even finish the map at the end of map 3. You just die. According to the text file, this is intentional! Furthermore, there is a small room full of lava at the start. It is type 11, exit damage. It makes no sense---if you must have a room with 12 cyberdemons to ensure the player is killed at the end, why not make that room's floor type 11?) X.WAD Well it's a porn wad so it's pretty high up the pointless scale, after all, you need two hands to play the game properly. However, it's pretty well made, I mean, it's a proper level, not just a bunch of linedefs thrown together. But, the exit is right behind you at the start. There's nothing to stop you just leaving. But this also seems to be intentional. The text file---if you can be bothered to read it, it's WrItTeN lIkE tHiS---says "don't do this" Why? Why not try to find some way to prevent the player's exit before he's found all the keys? It's dumb. 0 Share this post Link to post
kristus Posted August 4, 2005 DRE Operation Arctic Wolf. Very impressive technically. But it's so incredibly boring. 0 Share this post Link to post
Xaser Posted August 4, 2005 Wow. This thread came at an appropriate time. http://www.doomworld.com/vb/showthread.php?s=&threadid=33225 Pointlessness++ 0 Share this post Link to post
Fletcher` Posted August 5, 2005 RjY said:Artifact This might be a considered a classic by some but you don't even finish the map at the end of map 3. You just die. According to the text file, this is intentional! Furthermore, there is a small room full of lava at the start. It is type 11, exit damage. It makes no sense---if you must have a room with 12 cyberdemons to ensure the player is killed at the end, why not make that room's floor type 11?) i happen to like artifact 0 Share this post Link to post
Ebon Posted August 5, 2005 I found WolfenDOOM: First & Second Encounter to be extremely pointless. AND after I made My own wolfdoom... But still -- broken sounds, NO NEW MUSIC, super-easy difficulty (f***ing shotgun) and weak bosses (it used Sod's ones instead of Nocts.) In a word, cheesy. But really, WOLFENSTEIN 3-D is the great king without a crown, whose place was stolen by doom, which could've been much a lot better - well now I have Zdoom and Eternity, sorry for trolling. 0 Share this post Link to post
Stealthy Ivan Posted August 6, 2005 Yakworld.wad, nuff said... This was a very old level (maybe 1994/95). 0 Share this post Link to post
deathz0r Posted August 7, 2005 http://www.doomworld.com/idgames/index.php?id=11671 My first joke wad (under an alias) http://www.doomworld.com/idgames/index.php?id=12433 Made a day or two after the MyDoom virus appeared 0 Share this post Link to post
Veddge Posted August 7, 2005 I can't believe no one has mentioned, The Sky May Be... quite possibly THE most pointless mod ever made :) 0 Share this post Link to post
Foofoo Posted August 10, 2005 i think the point of it is to make one messed up druggy wad. and as that, it succeeds quite well. 0 Share this post Link to post
Udderdude Posted August 10, 2005 Any map with a crushing ceiling trap you can't avoid unless you know it's coming. Edit : Yes, crush to kill ceilings. :P 0 Share this post Link to post
kristus Posted August 10, 2005 Depends on if it's a "crush to kill" ceiling. 0 Share this post Link to post
alando1 Posted August 18, 2005 The wad sadhusct.wad. This one has a lot of hall of mirror effects as well as the levels are strangly and effortlessly designed. It's all mish mosh. No offense to those who like it. Plus the levels are too small and fast to complete. 0 Share this post Link to post
Bashe Posted August 18, 2005 udderdude said:Any map with a crushing ceiling trap you can't avoid unless you know it's coming. Those aren't so bad with quick crushers, but with crushers that crush you to death, I couldn't agree more. 0 Share this post Link to post
impClaw Posted August 18, 2005 probably some of the X-rated doom wads that somehow exists on the idgames archive... 0 Share this post Link to post