Snarboo Posted August 20, 2005 Planet Quake, Game Spot, 3D Gamers and a few other places have just reported that the Quake 3 source code has been released. My estimate until someone adds bump-mapping to the Quake 3 engine: about 1 to 2 months. 0 Share this post Link to post
Jehar Posted August 20, 2005 THAT is pretty fucking cool. Sure to be all sorts of interesting shit now. 0 Share this post Link to post
Bucket Posted August 20, 2005 I was wondering why no one said anything. This happened about a week ago. 0 Share this post Link to post
david_a Posted August 20, 2005 Numbermind said:I was wondering why no one said anything. This happened about a week ago. No, it didn't. Carmack said the release was "imminent" a week ago. It'll be interesting to see if the Quake 3 mods will be better than Quake 4's deathmatch, since by judging from the videos it's just Q3 in the Doom3 engine. 0 Share this post Link to post
ducon Posted August 20, 2005 Talk about that? But why is it a Windows executable and not a zip file? ftp://ftp.idsoftware.com/idstuff/quake3/source/ EDIT: No, here, here and here. 0 Share this post Link to post
leileilol Posted August 20, 2005 I got it to compile in msvc++6 after 10 minutes of it's release and i've already prepared something for it 0 Share this post Link to post
Scuba Steve Posted August 20, 2005 Does it involve homosexual Gargoyles? 0 Share this post Link to post
Hobbs Posted August 20, 2005 Ichor said:I'd rather have the Blood source code. So would I. However, I doubt its coming along anytime really soon, what with Monoliths attitude about it. 0 Share this post Link to post
insertwackynamehere Posted August 20, 2005 gargoylol said:I got it to compile in msvc++6 after 10 minutes of it's release and i've already prepared something for it heh cool tron :) 0 Share this post Link to post
iori Posted August 20, 2005 HobbsTiger1 said:So would I. However, I doubt its coming along anytime really soon, what with Monoliths attitude about it. Monolith doesn't own the code, GT -> Infogrames -> Atari did/does. And it's their policy not to release sources. 0 Share this post Link to post
Hobbs Posted August 21, 2005 What the fuck? Monolith developed the goddamn thing. Anyway, I know Ataris policy, and if thats the case, oh well. I mean, it's not like people don't have the beta source code for it (I have it myself), but nobodys going to use it because of legal issues. 0 Share this post Link to post
Naked Snake Posted August 21, 2005 Snarboo said:[My estimate until someone adds bump-mapping to the Quake 3 engine: about 1 to 2 months. I think it will only take a few weeks. The actual creation of bumpmaps however, would take longer. 0 Share this post Link to post
wildweasel Posted August 21, 2005 Unless they did what that guy who made the Hexen high-res texture pack did and just generate all the bumpmaps in Photoshop. 0 Share this post Link to post
leileilol Posted August 21, 2005 WildWeasel said:Unless they did what that guy who made the Hexen high-res texture pack did and just generate all the bumpmaps in Photoshop. eww those aren't bumpmaps those are lame photoshop light filters 0 Share this post Link to post