Chopkinsca Posted August 21, 2005 http://chopkinsca.homestead.com/files/wontbefinished/DOOM0103.jpg http://chopkinsca.homestead.com/files/wontbefinished/DOOM0104.jpg You need to actually be playing the map for it to look a little bit proper. Static images of the area take away it's depth. The map is in early alpha stages (or is it beta?) at the moment, therefore lacks optimizations. I don't know why I am posting these screenshots though. Maybe they will be interesting to someone, as I know I haven't seen anything like this in doom before. It really stands out when in motion, and I think I made some decent looking flowing water in this too. Well, here's to hoping it gets finished. =) 0 Share this post Link to post
Lüt Posted August 21, 2005 It depends, I've seen a few nice ones (Espi's Zoom track and an old 1-level TC I made) but they always require a lot of custom textures and sprites. In fact, in Espi's case he just rendered a giant 4,096x4,096 flat and applied it to the entire map square :P 0 Share this post Link to post
Mivalekan Posted August 21, 2005 Ugly terrain? Nonsense. Only people who don't truley appreciate how far Doom has advanced would think that. Of course there are some exceptions. :) 0 Share this post Link to post
Use Posted August 21, 2005 Your outdoor shots look relly nice, I know what to expect from the engine, so nothing really looks 'ugly' to me these days, when obvious effort is applied at least. 0 Share this post Link to post
myk Posted August 21, 2005 I'm assuming the map will have a tall sky of some sort; the stretched sky contrasts greatly with the scenery. Mivalekan said: Only people who don't truley appreciate how far Doom has advanced would think that. What does advancing have to do with anything? Relatively speaking, for people used to newer games or engines, these screenshots here could well look like shit pretty much like any other DOOM screenshot. These pics remind one of an old school flight simulator, if anything. Liking DOOM's rendering is a matter of taste, and "levels of detailing" are merely a degree inside those particular tastes (some people like more, some less.) Use3D said: so nothing really looks 'ugly' to me these days, when obvious effort is applied at least. I don't completely agree; good looks is a matter of style and design, and lots of effort can be put into something that has an ugly appearance (depending on who's judging.) For example, something can be quite detailed, spotlessly aligned, reasonably applying textures of relatively good quality and displaying areas that are easily identifiable or sensible, but on the other hand have bad layout proportions or otherwise pointless and redundant (if not obtrusive) architecture or lighting (two much more important elements, in my opinion.) 0 Share this post Link to post
wildweasel Posted August 22, 2005 Mivalekan said:Of course there are some exceptions. :) The Island 1 and 2 come to mind, as do Super Sonic Doom maps 2, 3, and 4. 0 Share this post Link to post
jute Posted August 22, 2005 those shots are awesome. i'd love to play a huge non-linear 'world' kind of wad with terrain like that. 0 Share this post Link to post
Inferno Posted August 22, 2005 It looks pretty cool, with some monsters running around I bet it would be a lot of fun to play 0 Share this post Link to post
Use Posted August 22, 2005 myk said:I don't completely agree; good looks is a matter of style and design, and lots of effort can be put into something that has an ugly appearance (depending on who's judging.) Yes I suppose you're right about that. 0 Share this post Link to post
Jehar Posted August 22, 2005 THAT is not crappy at all. That is some good damn work there, i'll tell ya what. Keep us updated. 0 Share this post Link to post
Koko Ricky Posted August 22, 2005 From the perspective of someone who prefers modern games, of course it looks like shit. But considering Doom's limitations, I think it looks quite good and with some lighting and perhaps some custum textures it would look even nicer. I bet it would look pretty cool on Vavoom. 0 Share this post Link to post
Lizardcommando Posted August 22, 2005 I think it looks cool. All you need are new textures. 0 Share this post Link to post
Dron Posted August 22, 2005 http://grubber.drdteam.org/index.php?page=topic&id=64 0 Share this post Link to post
Manc Posted August 22, 2005 Dron said:http://grubber.drdteam.org/index.php?page=topic&id=64 I'd like to see an actual map made with that though. Sure it's good for making some killer skybox stuff, but working with the maps it generates is a pain in the ass unless you used a really low res image and it's simple. Having everything be a series of triangles was, at least for me, a big pain indeed. This however is based on using it closer to when it first came out, so I'm not sure if it's improved since then. 0 Share this post Link to post
Lobo Posted August 22, 2005 Dron said:http://grubber.drdteam.org/index.php?page=topic&id=64 An what makes you think he wants to do a ZDoom-specific wad? Maybe he just wants a vanilla Doom map. 0 Share this post Link to post
Scuba Steve Posted August 22, 2005 Well it was originally intended for CC3... 0 Share this post Link to post
Veddge Posted August 22, 2005 Wow! this looks amazing! I absolutely loved your map in Community Chest 2 and I can only expect bigger and better things from this map! 0 Share this post Link to post