Mindless Rambler Posted September 4, 2005 In level 7 of my .wad, how would I go about the event of killing a -specific- Baron of Hell and ending the level (if it is possible at all) for JDoom? (if that is even possible) 0 Share this post Link to post
DaniJ Posted September 4, 2005 Triggering an action when a specific instance of a monster is killed is currently not possible in jDoom. Atm you can: trigger an XG line when all of type X are dead. trigger a console command every time one of them dies. In 1.9.0 you'll have these further options: trigger an XG line when there are no monsters of type X in the referenced sectors. trigger an XG line when there are at least one monster of type X in the referenced sectors. Compare a value against the number of monster type X and depdending on the logical result of the operator used in the equation, trigger a console command or XG line As jDoom uses the Doom WAD format it isn't possible to give individual TIDs like you can in a Hexen map. 0 Share this post Link to post
Mindless Rambler Posted September 4, 2005 Hmmmm, alright maybe I'll try the XG line, thanks DaniJ 0 Share this post Link to post
psyren Posted September 5, 2005 Since you are using map07, you could try one of the other special tags. This map I was trying to make work in JDoom as it did in other ports I tested - http://numerometria.com/7TEST.ZIP This map still needs to be fixed. Graf_Zahl showed me how: The backs of all the lower sides of the special tagged sector have to have a texture (even if they are never visible) or JDoom won't respond the way I wanted. Here I have a hellknight that rises out of a pit guarding the exit switch. If you make it a tighter area, the player has to get through him to get to the exit. 0 Share this post Link to post
Mindless Rambler Posted September 12, 2005 Upon reflecion, I find that I have no idea what an XG line is or how to use it... help? 0 Share this post Link to post
DaniJ Posted September 14, 2005 XG is a way for modders to create new line/sector specials for use in their maps. Have a look at the WIKI and the original design Reference. If you need any more help just ask. 0 Share this post Link to post