Higher Game Posted October 10, 2005 What maps have scared you harder than any others? Map 32 for Hellcore is very scary, even if it has no monsters, and the Mr X map for Scythe 2 is scary as well. I enjoy scary maps like these. Doom 3 just doesn't frighten me as much as these old Doom maps! 0 Share this post Link to post
Grazza Posted October 10, 2005 Asylum of the Wretched (aotw) springs to mind. It's certainly very atmospheric, and while I wouldn't say it's actually "scary", it might well make you jump at times. 0 Share this post Link to post
-_DLD_- Posted October 10, 2005 I don't know about "scary", but I remember a lot of the DooM levels (like E1M5 and E1M8) scared the crap out of me during my first few playthroughs as a kid. I'll always have those scary memories of those levels. Ah, good times. 0 Share this post Link to post
cycloid Posted October 10, 2005 e1m2's maze funnily my mate got doom3 on the xbox and i was having a go at the doom2 port on that while he was watching, after blasting through the first few levels an imp appeared where i wasnt expecting it and we both jumped a foot in the air.... after deriding me for ages for still playing a decade-old game he said "it's still got it!" i said, "fuck yeah", heh 0 Share this post Link to post
kristus Posted October 10, 2005 This map Phobia from 2001 by some guy called Ebola is pretty spooky/atmospheric I've been told. But I wouldn't know, it's for Legacy and I don't use Legacy since it only crash on my computer. 0 Share this post Link to post
KwadDamyj Posted October 10, 2005 E1M4's minimaze (I wonder if Romero intended for that part to be like the vent shaft escape from "Aliens"...), E1M5's little symmetrical area with the Imps coming down from those lowering platforms, its dark glowy maze with the Spectres, Map28 Monster Condo in DooM 2, prettymuch all of Aliens TC, E4M1 of Ultimate DooM (not as much scary as HOLY CRAP HOLY CRAP HOLY CRAP KEEP MOVING THAT WAS CLOSE), E3M6 (when you get into the building where the blue key is and monsters start pourin' out of the doors and that little hut just outside the building), E2M2 (CratecratecrateIMP!), and...Those are all I can think of at the moment. 0 Share this post Link to post
caco_killer Posted October 10, 2005 Face Your Fears is scary, unfortunately, it's a really cheap scare. 0 Share this post Link to post
kristus Posted October 10, 2005 KwadDamyj said:E1M4's minimaze (I wonder if Romero intended for that part to be like the vent shaft escape from "Aliens"...) That's quite probable. Zeg-Vok said:Circus666 is pretty atmospheric Yeah that one is a real gem. Awesome atmosphere. caco_killer said:Face Your Fears is scary, unfortunately, it's a really cheap scare. Either you get scared, or you don't. Aliens TC and Eternal Doom really freaked me out back in the days. 0 Share this post Link to post
Scuba Steve Posted October 11, 2005 Map 32 of Hellcore was great... too bad it was never completed. 0 Share this post Link to post
Higher Game Posted October 11, 2005 I can't even figure out how to leave the first room in AOTW. It looks scary, though. 0 Share this post Link to post
Ichor Posted October 11, 2005 Sadhusct.wad will give you nightmares for days, assuming your brain survives the ordeal. 0 Share this post Link to post
Zeg-Vok Posted October 11, 2005 The ghoul's forest That freaked me out a bit aswell 0 Share this post Link to post
Job Posted October 11, 2005 Just about any of the maps for the Absolution add on. Also, I'm still a lingering fan of my old map submitted to /newstuff some time back. 0 Share this post Link to post
SyntherAugustus Posted October 11, 2005 Jehar said:I second the vote for circus666 Third. 0 Share this post Link to post
Grazza Posted October 11, 2005 Higher Game said:I can't even figure out how to leave the first room in AOTW. It looks scary, though. Wake up the guards (either by bumping into one through the window or by punching the air), and they will then open the door for you. Be sure you are using the deh file - it is essential for the wad to work at all. There are a few demos for this wad here. Note that you'll need to use the right version of the wad (there are at least three versions that have been made public) for the demos to work - there are download links on that page. 0 Share this post Link to post
Sporku Posted October 11, 2005 Scuba Steve said:Map 32 of Hellcore was great... too bad it was never completed. Yeah, that map was awesome. It actually kinda creeped me out a bit.. something not many classic Doom maps can achieve. 0 Share this post Link to post
exp(x) Posted October 11, 2005 I think the only time I was actually scared was in map30 (I think) of Eternal where two revenants popped up from the ground in my face. I totally wasn't expecting it because I had never seen it done in a Doom map. 0 Share this post Link to post
Higher Game Posted October 11, 2005 I'm a n00b at this. I only know how to use Zdoom to play normal wad files. I don't know how to use .deh files and I don't know how to use MS DOS batch files. I'm not old enough to remember DOS or when Doom came out. :( There are a lot of wads I want to use that require magic to run, and I'm not a wizard. Is there a FAQ anywhere that handles this? The text files that come with wads often aren't very descriptive for me. By the way, this wad called Daedalus somehow makes monsters as triggered events, even if they aren't shown in the minimap monster count. It would be awesome if Hellcore 32 took advantage of this. Some unsuspecting player thinks there aren't monsters, but then spectres eat him from out of nowhere! Yeah, that would be cool. 0 Share this post Link to post
Foofoo Posted October 11, 2005 no custom doom levels have scared me as much as Doom's original ones had. if at all :( 0 Share this post Link to post
KwadDamyj Posted October 11, 2005 kristus said:That's quite probable. Yeah that one is a real gem. Awesome atmosphere. Either you get scared, or you don't. Aliens TC and Eternal Doom really freaked me out back in the days. Eternal Doom...That's the medieval-ish one Team TNT made, right? I find it too wide-open at times to be scary... 0 Share this post Link to post
kristus Posted October 11, 2005 People always mention Crusades, and IMO it's completely ridden from anything even resembling atmosphear. But I suppose that's just me. :/ 0 Share this post Link to post
Bashe Posted October 11, 2005 I just got done playing Hellcore's map32, and I nearly had a heart attack when that gib came out from under the door. I was almost too afraid to go on when the music stopped again. 0 Share this post Link to post
myk Posted October 11, 2005 Scary maps aren't very (re)playable; the first few times you might find them scary, but you'll also likely die in the process. For that matter, attempting to play a wad using saves or cheats will water down or kill any scare factor. Aliens TC is a good example of a generally scary wad, and you'll get a similar result if you put enough work into something that has unfamiliar opponents, not much healing nor ammo, and generally dim environments. The dark color of the aliens and the behavior and size of the facehuggers helped the scare factor in Alien TC's case. Some (standard) DOOM maps can also be scary on the first couple tries, but generally less so, as we are aware of how the monsters act and they are generally relatively visible (non-dark colors, fire arm brightness, and fireballs.) But recently I've found DOOM itself scary, because I changed my config to a new setup where as of now I have some issues strafing and keeping my bearings. It's so scary I stated playing it on "Not too rough." 0 Share this post Link to post
Ultraviolet Posted October 12, 2005 kristus said:some guy called EbolaWhat ever happened to that guy? I still have his mom! 0 Share this post Link to post
shotgunmasacre2 Posted October 21, 2005 I remember the first time that I played doom when I was four on the psx. I remeber having the shit scared out of me when a spectre pops out of nowhere. Also, on the n64 the level Dark Citadel is in pitch black and the specters here move completely silent, and the maze in pitch black is scary as fuck. It is by far the scariest level in doom due to not being able to see a thing, if the level is played on the default setting, which has no brightness on the n64. 0 Share this post Link to post
-_DLD_- Posted October 21, 2005 DooM64 scared the crap out of me when I first played it...but I was a kid then. 0 Share this post Link to post