DarkFoxSoldier20 Posted October 10, 2005 Look at that pic and look at this The pickup in front. Does the design (if you look real close enough) look like the Quake symbol? Or am I tired? 0 Share this post Link to post
ducon Posted October 10, 2005 The blue symbol is a reversed pentagram. 0 Share this post Link to post
baronofhell Posted October 10, 2005 By the way, what game is that in the first pic? 0 Share this post Link to post
-_DLD_- Posted October 10, 2005 DooM 64's new weapon: the Laser Rifle. 0 Share this post Link to post
TwinBeast Posted October 10, 2005 ducon said:The blue symbol is a reversed pentagram. How do you know it's reversed? Do you know which way the pentagram was drawn or made the first time? 0 Share this post Link to post
Murdoch Posted October 10, 2005 Jimi said:How do you know it's reversed? Do you know which way the pentagram was drawn or made the first time? Yeah duncon, how dare you apply sensible logic based upon the origin of the enemy in the game to determine whether the pentagram is upside down or not?! My God man, you're on the internet. Show a little less sense and grasp on reality. As for the original post. How can I put this. There's a poster for the movie Ong Bak in the window of my local video store. Fron a distance I thought it said Ding Bat. Need I say more? 0 Share this post Link to post
Colusio Posted October 10, 2005 Look, is the downside of a reversed pentagram at the same side of an upside down pentagram? Everybody can measure the distance between the two pics but I can't measure the distance in your story. 0 Share this post Link to post
Murdoch Posted October 10, 2005 DarkFoxSoldier20 said: See it now? Yes, cause you drew it in. It's a coincidence kid, nothing more. 0 Share this post Link to post
Guardian Posted October 10, 2005 Or, if we're still into conspiracy theories here . . . :-P Did id have any 'say' in DOOM64's development. Says in the magazine I have it was developed/published by Midway, so . . . Quake and DOOM are both id constructs. Why wouldn't they have references to both games in each other? Duke Nukem did it. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 10, 2005 JoelMurdoch said:Yes, cause you drew it in. It's a coincidence kid, nothing more. Am I a kid to you? 0 Share this post Link to post
Murdoch Posted October 10, 2005 Guardian said:Quake and DOOM are both id constructs. Why wouldn't they have references to both games in each other? Duke Nukem did it. There is certainly some Quake influence in Doom 64. A lot of the tech textures seem similar to me. Midway copied Quake's horrible shotguns, the way they just shoot and have no reload animation. Why they did, I'll never know. I love Quake, but the shotguns are horrible. 0 Share this post Link to post
Use Posted October 10, 2005 DarkFoxSoldier20 said:Am I a kid to you? Careful your insecurity is showing. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 10, 2005 lol, na. The word kid makes me feel like a n00b. But I'm not on his nuts about it. ;) 0 Share this post Link to post
Koko Ricky Posted October 10, 2005 JoelMurdoch said:There is certainly some Quake influence in Doom 64. A lot of the tech textures seem similar to me. Midway copied Quake's horrible shotguns, the way they just shoot and have no reload animation. Why they did, I'll never know. I love Quake, but the shotguns are horrible. Well, believe it or not, but the mighty N64 didn't have enough memory to support all of the enemies in Doom 64, which is why four are missing (I read this on the Doom 64 TC site). I'm sure the fact that the enemies were significantly higher-res than the originals played a part. So, adding the extra frames of animation for the shotguns probably would have been pushing it as well. That's just what I think though. 0 Share this post Link to post