DarkFoxSoldier20 Posted October 14, 2005 I'm making afew maps for practice. They are not bad especially for my knowledge anyway. But it all depends on what others say. I'm not putting the wad file out yet untill I'm confortable with what I've done. I will post some pics of the first map I made. The format is basically Zdoom. Tell me what you think. 0 Share this post Link to post
Bank Posted October 15, 2005 Looks good, some stuff looks a bit basic/dated, but overall, a nice group of screens. I'm a fan of old-style maps, so, no problem on my part. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 15, 2005 Yeah, I cannot do what others do in their maps. They go nuts with textures, appearance, ect. I can only do basic stuff now. But I do at least plan on making the levels look nice either way. 0 Share this post Link to post
Vile1011 Posted October 15, 2005 You'll learn. I'd be happy to give appearance/gameplay feedback if you're looking for map testers. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 15, 2005 I would actually like a team of mappers to teach me the ropes and make maps together to make a sweet mega wad. But that all depends on what others want to do. 0 Share this post Link to post
Dutch Doomer Posted October 16, 2005 Not bad reminds me to some early day maps ive played before, keep working on it im sure it turns out great. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 16, 2005 I'm getting the hang of Doom builder very fast ever since Codeimp told me ctrl+d for linedefs. I'm almost done with Map2. I want to go nuts with Map3 though. I need to learn how to use switches in my maps so I can really go nuts. 0 Share this post Link to post
Dutch Doomer Posted October 16, 2005 Open up an original doom map in doombuilder did help me alot, just an suggestion :) 0 Share this post Link to post
DarkFoxSoldier20 Posted October 16, 2005 Yeah, I did that too. I took a look at E1M2 in Ultimate Doom. I kinda understand... 0 Share this post Link to post
TwinBeast Posted October 16, 2005 The colors fits together good. Nothing looks out of place. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 17, 2005 I finished the second map. Thanks to the second map I built I learned how to build more prettier stuff. And I made the level dark on purpous. =P Who wants screens??? 0 Share this post Link to post
DarkFoxSoldier20 Posted October 18, 2005 Check out my blog if you want to see the pics. http://spaces.msn.com/members/darkfoxsoldier20/ 0 Share this post Link to post
DarkFoxSoldier20 Posted October 20, 2005 How is that for my 3rd map? (Especially for an ameture like me) 0 Share this post Link to post
Torn Posted October 20, 2005 I just wonder, why is this for Zdoom? I don't see anything that is not supported by any other port. But anyway, it look fine. Good luck. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 20, 2005 Torn said:I just wonder, why is this for Zdoom? I don't see anything that is not supported by any other port. But anyway, it look fine. Good luck. Because Zdoom is the only port that has Invisible Monsters. (I may be wrong. Correct me if I am wrong.) I also just want to familiarize myself with Zdoom. Since Zdoom is very advanced and can do many things, so I want to see how far I get with it. 0 Share this post Link to post
Xanthier Posted October 20, 2005 whats with the spear head cursor? what program are you using? 0 Share this post Link to post
DarkFoxSoldier20 Posted October 21, 2005 Xanthier said:whats with the spear head cursor? what program are you using? That's a Kunai. A Ninja's weapon. I use CursorXP. 0 Share this post Link to post