shotgunmasacre2 Posted November 28, 2005 UM, I dont know if this is the right forum for this, if it isnt pleas delete this thread. As the titile suggests, I have a program known as SLIGE that I use for warmup or just for practice. Anyway, I cant get the program to generate a level for Doom2 rather then the original Doom. When I run the EXE it just appears and then disappears. Is there something that I am doing wrong in this process. 0 Share this post Link to post
Opulent Posted November 28, 2005 it's been awhile, but I think you have only generated the map... you haven't built the nodes yet. read the documentation. gl. 0 Share this post Link to post
shotgunmasacre2 Posted November 28, 2005 Oh, so I run the out file that it produces through a nodebuilder to get the final product. Thanks for the help Opulent. 0 Share this post Link to post
doom2day Posted November 28, 2005 shotgunmasacre2 said:UM, I dont know if this is the right forum for this, if it isnt pleas delete this thread. As the titile suggests, I have a program known as SLIGE that I use for warmup or just for practice. Anyway, I cant get the program to generate a level for Doom2 rather then the original Doom. When I run the EXE it just appears and then disappears. Is there something that I am doing wrong in this process. do you directly run it from windows or do you use the command prompt? because it is easier with the command prompt since it won't disapear after it is finished with slige 0 Share this post Link to post
rfnagel Posted November 28, 2005 By default, Slidge generates a level for DOOM 1 (i.e. E1M1 format). In order to force Slidge to create a DOOM 2 map, you must use the "-doom2" command line parameter (i.e. "SLIDGE -doom2"). After generating the level (default filename is SLIDGE.OUT) it then must have it's nodes built via BSP. P.S. All of the Slidge command line parameters (check Slidge's included readme file for detailed explainations of them): -rooms [n] -seed [nnnnnn] -outfile [filename.ext] -restrict [012C] -ExMx -MAPxx -doom1 -doom2 -levels <x> -minlight <x> -music -macho <nn> -noslinfo -nocustom -cwad -arena -nulls -nosemo -biwe -bimo -bimo! 0 Share this post Link to post
shotgunmasacre2 Posted November 28, 2005 So how do I get to the command prompt so that I can make doom 2 levels? 0 Share this post Link to post
andrewj Posted November 29, 2005 Press the START button, select RUN... and type in CMD.EXE 0 Share this post Link to post
shotgunmasacre2 Posted November 29, 2005 Okay so I was able to make it work. Thanks. 0 Share this post Link to post
rfnagel Posted November 29, 2005 OK folks, here is a complete list of all of the command line parameters for SLIGE (Build 485). I've been meaning to type this up for quite some time now, as I really DETEST how jumbled up that Slige's readme file is. FYI, some of these are not even documented in Slige's readme file, but are actually valid command line parameters that are contained in the source code (as well as the compiled EXE). 'Nuther words, this is ALL of 'em -:) SLIGE Build 485 Command Line Parameters --------------------------------------- Slige [parameters] [File.wad] [parameters] -? = Display help. -arena = Create boss arena at end of last level. -bimo = Use big monsters. -bimo! = Use biggest monsters. -biwe = Use big weapons. -config [File.cfg] = Use alternate configuration file. -cwad [File.wad] = Create texture PWAD containing only Slige custom graphics with no levels. -dm = Create optimized deathmatch level with four deathmatch starts. -doom = Create DOOM level (ExMx format). -doom2 = Create DOOM 2 level (MAPxx format). -e[n]m[n] = Create DOOM level (Episode[n]Mission[n]). -gross = Create clean level with no "gross" items or textures (same as "-nogross" and "-restrict C"). -levels [n] = Number of levels (DOOM: 1 to 27, Ultimate DOOM: 1 to 36, DOOM 2: 1 to 32, Final DOOM: 1 to 35). -macho [n] = Create harder "Hurt Me Plenty" and "Ultraviolence" difficulty levels (1 to 100). -map[n] = Create DOOM 2 level (MAP[nn]). -minlight [n] = Minimum light level (1 to 256). -music = Adds two note "D_DM2TTL" MUS format music lump to PWAD. -nocustom = No Slige custom graphics (same as "-restrict I"). -nogross = Create clean level with no "gross" items or textures (same as "-gross" and "-restrict C"). -noseclevels = No secret levels. -nosemo = No secret monsters (do not place monsters in secret areas of map). -noslinfo = Do not add "SLINFO" lump to PWAD (contains Slige build version and seed used to create PWAD). -nulls = Include zero length index entries for derived lumps (what the blockmap generator creates). -outfile [File.wad] = Output filename (default filename is "Slige.out"). -restrict [012CI] = Restrict textures and monsters to only ones contained in specific DOOM version (can be combined, see below). -restrict 0 = Increase compatibility with DOOM versions prior to v1.666. -restrict 1 = Restrict textures and monsters to only ones contained in DOOM. -restrict 2 = Restrict textures and monsters to only ones contained in DOOM 2. -restrict 12 = Restrict textures and monsters to only ones contained in both DOOM and DOOM 2. -restrict C = Create clean level with no "gross" items or textures (same as "-gross" and "-nogross"). -restrict I = No Slige custom graphics (same as "-nocustom"). -rooms [n] = Number of rooms (0 to 1081343). -seed [n] = Random number seed (-2147483648 to 2147483647). -v = Display verbose screen output. -xsecret = Use "RED" texture secret level theme. 0 Share this post Link to post
KwadDamyj Posted November 29, 2005 Awesome! Thanks Nagel! =^D ...But Final Doom has room for 35 levels? I never knew... 0 Share this post Link to post
rfnagel Posted November 29, 2005 Yer welcome! -:) Yep yep, the Final DOOM EXEs support up to 35 levels for DOOM 2, as well as direct support for all of the other previously released versions of DOOM (regular DOOM 2, DOOM, and Ultimate DOOM). 0 Share this post Link to post
Grazza Posted November 29, 2005 This thread contains a discussion of maps33-35 (ignore the "map30 secret" discussion - the later posts by fraggle, Quasar and Graf contain the real meat). It's more a curiosity than a usable feature. 0 Share this post Link to post