-_DLD_- Posted November 26, 2005 This is kind of a small project I'm working on. It all started out as me teaching myself to map, and suddenly I got an idea for a project. For now, I'm going to make all of E1 on my own, learning new things as I make more maps (they obviously get steadily better). Eventually, I'm going to try to get people to help me with further Episodes (I'll make a new thread about this when I'm ready, for now I'm just working on E1 to get some mapping experience). I've just completed E1M3, and I'll post a download to the file (this is for UDOOM, and bear in mind that if you choose to use ZDOOM, you are not Air Jordan, meaning this is not designed for Jumping or anything of the sort...I'm going to try to auto-disable Jump and Freelook when/if this project is completed). The difficulty on Skill 4-5 is intended to be ultra-hard, so don't say I didn't warn you. HMP is a comfortable setting for me, so unless you want a challenge, play on this. I'd like general constructive critisizm, advice, pointers, etc. I just want to learn how to be a half decent mapper before I formally launch any project. The goal of this (if it doesn't become a full UDOOM replacement, then it will merely be my first Megawad consisting of a complete E1 replacement) is to build maps with the "classic" DOOM feel, only up to a much much higher difficulty level. Here are my screenies! E1M1 E1M1 E1M1 E1M2 E1M2 E1M2 E1M3 E1M3 E1M3 If you've managed not to burst your spleen laughing at my megre attempts at maps and die of internal bleeding, then here is the link. Thanks for any help you might offer. 0 Share this post Link to post
Lutrov71 Posted November 26, 2005 That's actually looking fairly nice. :) 0 Share this post Link to post
-_DLD_- Posted November 26, 2005 Realleys? That's good to hear. Hopefully the same holds true for my maps as a whole. 0 Share this post Link to post
Bank Posted November 26, 2005 Hey, you're still doing better than me, and trust me, I've tried. I guess I'll just have to continue finding second rate sound effects and doing outragous voice acting... 0 Share this post Link to post
-_DLD_- Posted November 26, 2005 Heh, thanks. I just approach every level I build with an idea plus the basic criteria I've laid out for this project and I get cracking. I need to make the supersecret E1M9 and E1M4 - "The Four Horsemen" soon. 0 Share this post Link to post
TheDarkArchon Posted November 26, 2005 Looks good, despite the cheesy name. :) 0 Share this post Link to post
Dutch Doomer Posted November 26, 2005 Looks promising DLD ill downgrab it sometime this weekend, too much work atm. 0 Share this post Link to post
sausage Posted November 26, 2005 it is an invalid Wad file =( i wanted to play this as i am bored if you email it to battysausage@hotmail.co.uk i will put it on the internet for you =D - sausage 0 Share this post Link to post
-_DLD_- Posted November 26, 2005 Union of Two Dark Templar: Thanks! I went for the cheesiest thing I could think of that works. Dutch Devil: That's always good to hear. Apparently the file is invalid for some reason (works fine on ZDOOM for me), so I'll have to get in contact with sausage so I can fix the hyperlink. sausage: Thanks. I added you to MSN, so if you're wondering who Darth Eldraganus is, that's me. I can transfer it to you and talk to you on MSN and such, if you like. Otherwise just PM me or something and I'll e-mail it. 0 Share this post Link to post
-_DLD_- Posted November 26, 2005 Thanks for agreeing to try your hand at mapping E2M1, sausage! I'll begin work on E1M9 now. I like where this is going. <3 0 Share this post Link to post
sausage Posted November 26, 2005 please just talk to me on MSN not here LOL - sausage - 0 Share this post Link to post
shotgunmasacre2 Posted November 26, 2005 Hey DLD, archeicture doesnt matter to me, its is all about the fun factor. If you have the best looking map ever, but crappy ass gameplay, then it sucks in my book. It looks like good old DOOM play and not some detail whored level. If nobody else plays it, I will! 0 Share this post Link to post
sausage Posted November 26, 2005 I think the same but i love making Detail in my maps and love seeing Good detail. - sausage - 0 Share this post Link to post
-_DLD_- Posted November 27, 2005 Whoa...poor sausage...got the Loser. =( As for the maps, I'm making really fast progress on E1M9. Not surprising, considering it's an extremely short map...but hopefully people who find it (or clev to it, dirty cheaters) will find it at least somewhat amusig. I'll offer 3 words to give a hint to what this map's about. "Wow...Night Train." 0 Share this post Link to post
shotgunmasacre2 Posted November 27, 2005 Thanks DLD you killed the tension that I was waiting for. Damn night train.Btw what happened to sausage? What did he do to get the loser tag? 0 Share this post Link to post
-_DLD_- Posted November 28, 2005 shotgunmasacre2 said:What did he do to get the loser tag? To hell if I know. It was probably spamming this thread or something...but you're not Losered, so I really have no clue. Anyway, I've pretty much completed E1M9. It's a fun (very very short though) secret level. I may add another area or two. Soon I'll have to get cracking on E1M4. 0 Share this post Link to post
shotgunmasacre2 Posted November 29, 2005 Cool, I love the older style wads. Did you upload these levels to the archives? I cant fid them. Sorry but I guess that I am dumb. 0 Share this post Link to post
-_DLD_- Posted November 30, 2005 I'm not uploading anything until E1 of the project is done. Then (if I end up finishing the project) upload the whole thing once it's done. 0 Share this post Link to post
kraileth Posted November 30, 2005 I'd like to download your work, DLD. But I just get a login-page. Is it just me or does the link no longer work? 0 Share this post Link to post
-_DLD_- Posted November 30, 2005 Sorry about that. I've added a new link. Just right click and save target as to download. 0 Share this post Link to post
Belial Posted November 30, 2005 E1M3 - west monster teleporter didn't work. The map is boring as hell but at least it's playable. Once again your idea of 'hard' is wrong. Stuffing monsters into every available 64x64 square is just as boring as making a map pistol-only. E1M9 - the map's name fits it very well. 0 Share this post Link to post
-_DLD_- Posted November 30, 2005 Heh, weird...it worked when I tested it. And I didn't exactly "stuff monsters into 64x64 squares". I'm seriously working hard on putting more varity into my maps, especially my E1M4. 0 Share this post Link to post
ragnew Posted November 30, 2005 Damn, links not working for me. I'm really interested in trying this level out, kind of reminds me of HR or AV. LOVE that type of game play, so hopefully that's how it'll be. Any ideas as to why it isn't working (link that is)? EDIT : Nevermind, working now. 0 Share this post Link to post
-_DLD_- Posted November 30, 2005 I'm doing my best to emulate the challenging gameplay of HR or AV, and I believe I'm steadily improving as I make more maps...hopefully I'll be half decent by the time I finish the episode. Side from 1-2 people, pretty much everyone who's seen this said it was pretty good, especially considering my inexperience. E1M4 is coming along nicely...all it is so far is a big platform-type thinger in the centre of a big room, but there are about 61 sectors, so my detail should be getting a tad better. 0 Share this post Link to post
sausage Posted November 30, 2005 I Am back! =D I have finished my map ( E2M1 ) i got someone to test it and the rating was: Gameplay: 9/10 detail: 10/10 monster placement 10/10 ill Send it on friday! 0 Share this post Link to post
-_DLD_- Posted November 30, 2005 Great news to hear! Good to see you unLosered too! I can't wait to test the map myself! 0 Share this post Link to post
sausage Posted November 30, 2005 It isnt too hard but i did put in a chainsaw, any editing you want to put on it i will let you but please tell me what you have done, it uses one Zdoom script and that is it. it is only a spawnThing script script 1 (void) { Thing_SpawnFacing(1,T_IMP,0,0); } 0 Share this post Link to post
shotgunmasacre2 Posted December 1, 2005 Hey is this a map that is going into tech darkness? Corrupt said that you were on the team and if the level is onthe game can I play it? 0 Share this post Link to post
-_DLD_- Posted December 1, 2005 sausage said:It isnt too hard but i did put in a chainsaw, any editing you want to put on it i will let you but please tell me what you have done, it uses one Zdoom script and that is it. it is only a spawnThing script script 1 (void) { Thing_SpawnFacing(1,T_IMP,0,0); } Minor scripts like spawnThing are fine...they're not too devient from the original DOOM levels, plus it throws off your "Monster" count, which is a great bonus. 0 Share this post Link to post