Ezxariarch Posted January 1, 2006 How long do you doom mappers take to finish a map? Personally, it's about 10-50 hours for me, depending on size and how familiar with the format (normal doom 2 formatted maps take like 1 hour sometimes, where as Zdoom ones take like 10 at the least). 0 Share this post Link to post
-_DLD_- Posted January 1, 2006 I dunno...a really damn long time though. Even "speedmapping" takes me forever. I'm a perfectionist though. 0 Share this post Link to post
DOOM Anomaly Posted January 1, 2006 Well, techincally, I can finish a workable map in about one minute. But it would most like just be a square room with a switch for an exit. :D For a more detailed, bigger map. Probably a few months. :D 0 Share this post Link to post
Kochipahk Posted January 1, 2006 Hmmm... Try one year. 'Cause, as of yet, I've been unable to make a workable map. I seem to be having trouble with multiple elevations... Basically, everything about making a wad in general. I take that back: I've made one workable wad. It consisted of two small rooms, a Super Shotgun with a box of shells, and about 4 imps. 0 Share this post Link to post
188DarkRevived Posted January 2, 2006 When you say "workable map" I am assuming that you mean a map which: a.) can be launched without generating an error message that kicks you out back to the command prompt b.) doesn't include a HOM or slimetrail or tuti-fruitti glitch right in front of the player's entry point c.) hasn't been populated by Things, lacks special effect tags, and lacks alignment of textures Such a map can be easily assembled by me within an hour. But when we talk about populating and aligning and implementing special effects, we're talking about more than just a "workable map", we're talking about a "fully playable map", and this takes at least 2-and-a-half weeks, depending on the size of the actual map. 0 Share this post Link to post
SulfurOccult Posted January 3, 2006 well i've gone all of 2005 without releasing anything, whats that tell you? 0 Share this post Link to post
188DarkRevived Posted January 3, 2006 MasterOfPuppets said:well i've gone all of 2005 without releasing anything, whats that tell you? This could mean that you're either a perfectionist whenever it comes to realism and detail, or that you're working on a megawad, or that you've got too much happening in the outside world which prevents you from mapping, or that you map for other games besides DOOM and you're trying to juggle everything. 0 Share this post Link to post
Ezxariarch Posted January 4, 2006 I tend to lose interest in a map after I get a better idea. So making maps isn't a hard thing to make them fully playble with lots of detail (with Doom builders its pretty easy to make a map), but I tend not to have the patience to finish them =D. I'm currently working on my Demon Eclipse project with the custom monsters i posted up, and i have 2 of the 6 levels done. I need someone to test them though, i mean I can make maps, but 'm not all that good at doom 2 even thoughIplayed for like 7 years. 0 Share this post Link to post
Use Posted January 4, 2006 With consistent work, around 3 or 4 months. I'd have to say that's a level of at least 700 or so sectors. Take cc2map27 for example, that I cranked out to make it by the due date, and it still took months. Of course I have a full time job and stupid life to contend with...and I'm very meticulous in my own way. I have maps dating back to '99 that are unfinished, the oldest from '98 or so. These are for my megawad which turns 10 years old in June, YAY! 0 Share this post Link to post
EarthQuake Posted January 4, 2006 I've finished outstanding maps in a single day. Usually it's the concept and design that takes the most time, for me at least. I've rarely spent more than 3 straight days on a single map. 0 Share this post Link to post
renagade Posted January 5, 2006 3 days exactly. 1 day mapping it all out (pulled an all nighter due to insommnia) 1 day correction errors (not very many, due to 485849+ maps i made to do various things that sharpened them..) 1 day adding all the decorations, enemies and other things.. and to play test and it came out pretty well =) EDIT: and i wish to thank ALL who helped me when i asked the questions about basics, i am very grateful for your help =D 0 Share this post Link to post
SulfurOccult Posted January 6, 2006 DarkJedi188 said:This could mean that you're either a perfectionist whenever it comes to realism and detail oh yes. i know i spend way to long doing detail work when i should just be shooting stuff down, but i can't help it. or that you've got too much happening in the outside world which prevents you from mappingif by that you mean Counter-Strike and Guild Wars, yes. :-D 0 Share this post Link to post
188DarkRevived Posted January 6, 2006 MasterOfPuppets said:if by that you mean Counter-Strike and Guild Wars, yes. :-D LOL, actually I meant that either work or school or something like that stands in your way. But Counter-Strike? ....DOOM traitor! 0 Share this post Link to post
SulfurOccult Posted January 6, 2006 heh, well i have had schoolwork too. 0 Share this post Link to post
Dutch Doomer Posted January 6, 2006 It depens what I want to put in, I can crank out an good wad within three weeks if I want. But most of the time im putting way more effort into my maps, so it will probably take me something like three monts or so. 0 Share this post Link to post
Khorus Posted January 10, 2006 I've done 600 sectors for the first map of PDZ in about 8hours and managed to do two sprites and some dehacked. The 8 hours was over 2 days. And one of them I had to work. This includes thing placement. It'll probably take me another 4 hours to finish the map. 0 Share this post Link to post
deathz0r Posted January 10, 2006 I made an awesome FFA deathmatch map for UDMX in 20 minutes. That's my current record at the moment. 0 Share this post Link to post
renagade Posted January 11, 2006 Well.. the latest map i did took me a week.. populated by everything but enemies.. then i switched to skulltag formatt.. and its gonna take me while.. more stuff to learn.. so the learning curve will push away the time to make maps. 0 Share this post Link to post
Carnevil Posted January 13, 2006 deathz0r said:I made an awesome FFA deathmatch map for UDMX in 20 minutes. That's my current record at the moment. It took you longer to make canthide.wad? :O 0 Share this post Link to post
Cadman Posted February 7, 2006 I can put together a decent map in 1 week. This includes lighting, texture alignment, monster, health and weapon placement and of course the exit. Cadman 0 Share this post Link to post
Adam3 Posted February 24, 2006 I only know how to make doors so... It would take me an hour 0 Share this post Link to post