Apocalypse Posted January 2, 2006 My new level is finished and ready to be played Big thanks to Dutch Devil for helping me taking out the bugs you can find it at http://www.doomworld.com/idgames/index.php?id=14043 0 Share this post Link to post
Belial Posted January 2, 2006 Oh this is nice. Very nice for your second map. I'd recommend giving the player more ammo/weapons and consequently making the fights more challenging. Making a switch that rises from the floor allows skipping portions of the map once you know about it :P. The column room could've used some additional touches, like columns that are broken and can't hide you from the archvile. 0 Share this post Link to post
Apocalypse Posted January 2, 2006 Thanks for the info i can use all the help to make my levels beter The broken pilars i should remember that one. 0 Share this post Link to post
Enjay Posted January 2, 2006 zap610 said:I liked it, simple and fun. Yeah, that just about covers it. It's been a while since I played a map that used the green brick and marble textures quite well. I could have done with another weapon just to vary the pace a little. The rocket launcher would have come in handy. Or maybe it's there and I didn't find it. 0 Share this post Link to post
Epyo Posted January 3, 2006 Holy cow, this level was really amazing. I haven't played anything so fun and interesting in a long time. 0 Share this post Link to post
Veddge Posted January 9, 2006 I hope you don't mind, but the word I found to describe this level best is cute. It was a really fun little map. 0 Share this post Link to post
Apocalypse Posted January 10, 2006 Veddge said:I hope you don't mind, but the word I found to describe this level best is cute. It was a really fun little map. No i don't mind i'm just in the learning progress i'm glad you liked my level. 0 Share this post Link to post
Mivalekan Posted January 12, 2006 Good, simplistic shootem-up. Really feels like DooM. :) 0 Share this post Link to post