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Torn

Doom Advent Calendar (2006)

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Hey everyone, like last year will we have a Doom Advent Calendar this year too! :D
The rules are like the last mostly up to you mappers. Please write a reply in the thread, if you want to sign up. Thanks.
(remember it is limit removing and boom features are allowed)

Team(15):
Bloodskull
DooMAD
Dr. Zin
Dutch devil
KingofFlames
Lutrov71
Mephisto
Psycho Siggi
sargebaldy
Sausage
TheDarkArchon
The Flange Peddler
Torn
Use3D
Xenophon

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TheDarkArchon said:

I'll have a go again this year and I WILL make my map better than last years.

okay, :)

Bloodskull said:

Aint this a bit too early to be asking Torn? Either way I'm game.


Not really, because last year was pretty rushed, so I'd like to get finished in good time before december.

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I wouldn't mind making another map for this year, though I can't see myself starting anything soon. I guess there's no hurry at the moment.

Have you thought about changing some of the graphics to make the maps a bit more festive this time round? I'm just thinking something daft and simple, like giving the zombies santa hats, and changing the fireballs into snowballs or something. Nothing that changes the gameplay, just a few visual Christmas gags. May sound a bit cheesey, but I think it could work quite well.

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heh, I'm in :)

- sausage -

p.s The flange pedler has a Quite good idea, Snowball Fight!
also, Turn the rockets into snowballs with Dynamite inside it,
And, Is Zdoom allowed?

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sausage said:

heh, I'm in :)

- sausage -

p.s The flange pedler has a Quite good idea, Snowball Fight!
also, Turn the rockets into snowballs with Dynamite inside it,
And, Is Zdoom allowed?


As there last year were some zdoom maps, then I guess: yes. :)
Just remember to write it in your text file.

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Well, i havent even started as i am busy in 1monster and Vulture software:)

So ill Start mapping for this as soon as possible:)

- sausage -

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Well, as this is quite early, I am also gonna map for 1monster megawad first. :)

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Ah yes, I keep forgetting about WIP's dodgy routing. I also have some pics uploaded on my site:

http://www.teamhellspawn.com/cc3map10.gif
http://www.teamhellspawn.com/cc3map11.gif
http://www.teamhellspawn.com/cc3map12.gif

Also, a shiny editor shot of the map. This map shot shows a bit more detail. All the sectors marked in yellow and green rise up to form a balcony type of area with rising stairs on both ends.

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Torn said:

Nice enough, DAC got it's first map done. :)

Not quite done, about 85%. It still needs a nice ending.

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Bloodskull said:

Why not make a sequel to the last map?
Its the only reasonable thing to do for this.


Thats up to you. :)

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Mind if I join?


EDIT:here's a screenshot of the map I'm making:

EDIT2: The map is tech-themed,it will have some Decorate monsters if that is any trouble....

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KingofFlames said:

Mind if I join?


EDIT:here's a screenshot of the map I'm making:

EDIT2: The map is tech-themed,it will have some Decorate monsters if that is any trouble....


I added you to the list.

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KingofFlames said:

EDIT2: The map is tech-themed,it will have some Decorate monsters if that is any trouble....


Yes it will: This is for BOOM-compatable ports so no ZDoom stuff.

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