Darkhaven Posted January 28, 2006 Just called "Pain" for lack of a better name. It's my envisionment of what Hell really is, with some slight inspiration (and music) from Painkiller. http://img496.imageshack.us/img496/8265/doom00562el.png http://img496.imageshack.us/img496/3356/doom00573wo.png http://img496.imageshack.us/img496/7763/doom00589cr.png http://img55.imageshack.us/img55/4359/doom00595ja.png http://img55.imageshack.us/img55/4066/doom00601ad.png THE WAD THIS WAD IS MEANT FOR ZDOOM 2.0.63a. GZDOOM AND MOST OTHER VERSIONS OF ZDOOM WILL PROBABLY FAIL TO PLAY IT. Current Progress : 10% (version : 3) LAST UPDATE: 6:52 PM Central Time (Monday, January 30 - 2006) 0 Share this post Link to post
myk Posted January 28, 2006 You either linked incorrectly or that file hosting site sucks, because it asks for a member ID just to look at the pictures (or get the zip.) Pain was the name of Fredrik's standard DOOM II project; the one from where many of Scythe's extra resources came from, if I'm not mistaken. 0 Share this post Link to post
Vegeta Posted January 28, 2006 Use this for pictures http://www.imageshack.us/ And this for other files http://rapidshare.de/ 0 Share this post Link to post
188DarkRevived Posted January 29, 2006 That looks good, no doubt about it. I've never learned how to build curved bridges since WinDEU isn't compatible with ZDOOM features. So I envy what I saw in that first screenshot... But what about our long-awaited X-DOOM project?!? 0 Share this post Link to post
Darkhaven Posted January 29, 2006 Dr. Zin said:Crashes out GZDoom. Then use regular ZDoom 2.0.63a. DarkJedi - It's done, I just don't have access to my main PC for a while, but as soon as I do I'll email it to you for beta-testing, etc. 0 Share this post Link to post
Ezxariarch Posted January 29, 2006 DarkJedi188 said:That looks good, no doubt about it. I've never learned how to build curved bridges since WinDEU isn't compatible with ZDOOM features. So I envy what I saw in that first screenshot... But what about our long-awaited X-DOOM project?!? You need to use Doombuilder, for sure. WinDEU gave me nightmares when I first started to map with it (exits randomly in the middle of my map construction). 0 Share this post Link to post
Darkhaven Posted January 29, 2006 Actually I'm pretty comfortable with WinDEU, in fact, alot of XDoom was constructed using it, including DarkJedi's map (E2M5) and pretty much all of E1. That leads me to point out that WinDEU was also used on quite alot of Pain (the one in this thread, not Fredrik's) before it was converted to Hexen format... 0 Share this post Link to post
Xtife Posted January 29, 2006 so why not fix your wad to use the most current version of zdoom? i dont see many people using a buggy version just to play this 0 Share this post Link to post
Darkhaven Posted January 29, 2006 I didn't actually think .63a was an old version, since everyone's still waiting for .64 yet there's a .96 and all that shit... And if GZDoom just doesn't run it, it shouldn't be that much of a problem to re-download something that isn't even 1MB IIRC. Besides, the map only uses some basic ZDoom features (slopes, Sector_SetColor(), some Light_Fade() effects for the lightning), I have no idea why GZDoom and "later" versions of ZDoom wouldn't run it. 0 Share this post Link to post
Xtife Posted January 29, 2006 people arnt waiting for 64 anymore :P we are way past that all the way up to 98 now 0 Share this post Link to post
Darkhaven Posted January 29, 2006 Sorry dude, it's .63a -> .90 as far as I'm aware. :( 0 Share this post Link to post
Darkhaven Posted January 31, 2006 Really sorry for double-posting, but the map's been (heavily) updated. Includes a new "Suicide Forest" area that scared the shit out of my beta tester. EDIT: NOBODY is interested in this map in the least? :( 0 Share this post Link to post