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Kaiser

SvStrife 1.4 released

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Enjay said:

Looks good, however I keep getting a problem. I kill the guys in the starting room and then go to open the door (not that you'll know what I'm talking about if you haven't played the game). Anyway, when I do this I get

I_Signal Handler
Exiting on signal: Signal 11

Does it work?! Surprisingly.
May be Kaiser will accept my changes and will correct this problem?

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Enjay said:

Looks good, however I keep getting a problem. I kill the guys in the starting room and then go to open the door (not that you'll know what I'm talking about if you haven't played the game). Anyway, when I do this I get

I_Signal Handler
Exiting on signal: Signal 11

Seems that the sounds won't play when you open a door.

Just want to make sure, does this happen on the oringinal svstrife as well?

Btw, Entryway, this is really nice! I'll include this for a future release. Maybe someday you can help implent demo support ;)

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Kaiser said:

Just want to make sure, does this happen on the oringinal svstrife as well?


No, just the GL version.

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Okay (Svstrife plus software mode seems to do the same thing). This shouldn't be a problem, I'll have this fixed for the next release I hope.

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Apologies for the slight off-topicness but:

Graf Zahl said:

It'd be better anyway to autoload a simple patch

ACTOR CustomInventory : Inventory
{
}


For the lazy, I've put this patch in WAD form on my site: here

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Kaiser, I've posted some more input on your WAD in the ZDoom forums... I didn't want to really post here, but I'm just hoping you look through the input I have...

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The links are broken... I know I come late to this but I would like to try this. I tried Vavoom and I like it and it works well, but has some bugs, especially sound bugs, that who knows when they'll be fixed.

Does anyone still have this archive uploaded elsewhere?

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Skaruts said:

The links are broken...

yeah this is a 06 thread, welcome to 2009 so go figure.

This is on the idgames archive iirc

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