pcorf Posted January 29, 2006 - PAUL'S COMMUNITY PROJECT This is going to be an 32 level megawad for Doom2 requiring any source port. RULES - Level must be for DOOM2 - Size does not matter - Levels must be very good, lots of detail, lighting effects if skilled enough. Don't join if you think your level making abillity is not state of the art. I'm looking for quality, stuff a bit like Erik Alm, John W. Anderson, Kaiser, etc. - Only use DOOM2 linedef/sector/tags, etc - Only use Doom2 textrues, any textures. - Do not include any additional graphics, music, sounds. - Any enemies can be used, and this includes Commander Keens and Nazi's. - Icon of Sin not allowed in any level, except for final map. - Make good use of the Voodoo Doll, if nessacary. - NO LONG FILENAMES!! - I have the right to fix any noticable bugs in the submitted levels. 0 Share this post Link to post
pcorf Posted January 29, 2006 LEVEL SLOTS MAP - AUTHOR STATUS 01 - JacKThERiPPeR COMPLETED 02 - Kaiser 03 - Paul Corfiatis In Progress 04 - dutch devil COMPLETED 05 - dutch devil In Progress 06 - Tango 07 - Ismaele COMPLETED 08 - Slayer COMPLETED 09 - 10 - JacKThERiPPeR In Progress 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20 - 21 - 22 - 23 - 24 - 25 - 26 - JohnSix 27 - 28 - 29 - KingofFlames 30 - 31 - 32 - JacKThERiPPeR 0 Share this post Link to post
pcorf Posted January 29, 2006 No Deadline, since its 11 levels. But I wouldn't mind been completed by June. I plan to do one map for the episode, see above. 0 Share this post Link to post
JacKThERiPPeR Posted January 29, 2006 I'll try MAP01, but I don't promise nothing though... 0 Share this post Link to post
pcorf Posted January 29, 2006 JacKThERiPPeR - MAP01 is in. I will decide to do MAP03 for the episode myself. 0 Share this post Link to post
Dutch Doomer Posted January 29, 2006 Damnit sounds tempting but I have too many maps going allready, good luck with the project though. 0 Share this post Link to post
pcorf Posted January 30, 2006 I have every right to cancel this project if progression is not doing very good. Good luck everybody. I will only cancel it if for example, people forget about it altogether after a month or so, etc. 0 Share this post Link to post
JacKThERiPPeR Posted January 30, 2006 I advise previously: I'll do an Eye-del-Cul-ish layout style mixed with the marked key switch idea. The first map will be quite easy, with no need of healing. Here are some screenies: http://img233.imageshack.us/img233/710/doom00125gb.png http://img233.imageshack.us/img233/2232/doom00130qd.png The marked switch: http://img232.imageshack.us/img232/4469/doom00145ys.png http://img233.imageshack.us/img233/3369/doom00156fx.png http://img233.imageshack.us/img233/6901/doom00166zf.png Well? What do you think? Oh, and I'll also pick MAP10, please. Oh, and can I make a musical recommendation? For one of my levels, put Iron Maiden's "Wildest Dreams" or so. I can pass you a midi so you can put it there. Just tell me your mail. 0 Share this post Link to post
Kaiser Posted January 30, 2006 Sign me up for map02. Although I don't know if I can make my design look like yours.. 0 Share this post Link to post
pcorf Posted January 31, 2006 I'll put you in Kaiser!!. BTW, you make some excellent maps. I have also put Jacktheripper into MAP10. 0 Share this post Link to post
pcorf Posted January 31, 2006 Oh, and can I make a musical recommendation? For one of my levels, put Iron Maiden's "Wildest Dreams" or so. I can pass you a midi so you can put it there. Just tell me your mail. [/B]I'm going to write original music for the episode myself, thats why I didn't want midis in the wads.Kaiser said:Sign me up for map02. Although I don't know if I can make my design look like yours.. Design the map the way you want to. I have allready gotten 1 map from Jacktheripper. Thanks. Its a good small starter map. But there are two HOM's in where you attempted to make Transparent Doors. What source port did you use to test? I will fix these problems if its okay to you. 0 Share this post Link to post
JacKThERiPPeR Posted January 31, 2006 pcorf said:I have allready gotten 1 map from Jacktheripper. Thanks. Its a good small starter map. But there are two HOM's in where you attempted to make Transparent Doors. What source port did you use to test? I will fix these problems if its okay to you. Oh, I used GZDoom, but it got anyways the HOMs. It was part of my "transparent door" effect. But heck, you can fix it. 0 Share this post Link to post
pcorf Posted February 1, 2006 I have replaced the Transparent Doors with bars that lower. The imps behind the bars will not move around until the bars are down. This is done by adding a dummy sector, 1 unit from the ceiling. 0 Share this post Link to post
JacKThERiPPeR Posted February 5, 2006 More screens of MAP10: http://img91.imageshack.us/img91/305/doom00194dp.png http://img91.imageshack.us/img91/7316/doom00203ex.png 0 Share this post Link to post
Snarboo Posted February 5, 2006 Is that a mini Icon of Sin in the second screenshot, Jack? 0 Share this post Link to post
pcorf Posted February 12, 2006 I'm thinking about cancelling this project. Hmm, it seems like everyone is starting to forget about it. I'm also starting to lose intrest in it myself. 0 Share this post Link to post
Kaiser Posted February 12, 2006 pcorf said:I'm thinking about cancelling this project. Hmm, it seems like everyone is starting to forget about it. I'm also starting to lose intrest in it myself. here is my progress http://www.wadsinprogress.info/?a=listwads&wad=715 0 Share this post Link to post
pcorf Posted February 12, 2006 Sorry, Link dosen't work!. I havent even started work on my map yet. I just don't have any ideas at the moment and I'm feeling a bit uninspired because only 4 slots have been taken and there hasn't been a post in the past week. I have also been busy with a few other things these days but I was expecting more map slots to be have been taken by now, thats why I made it 11 maps but I may extend it to 32 and give this wad a name. 0 Share this post Link to post
Dutch Doomer Posted February 12, 2006 Heh you cancelling this project allready, but you have just started it. Whe can't have that sign me up for map slot04, not sure if I can match your style of mapping though. 0 Share this post Link to post
Sporku Posted February 12, 2006 Here's the screenshots of Kaiser's maps since WIP happens to not work for a lot of people: 1 2 3 Good luck with this project, and please don't cancel it. I'd sign up for a map if I didn't already have so many other projects I'm currently working on. 0 Share this post Link to post
pcorf Posted February 13, 2006 I'm naming the project DOOM 2.5 I'm extending the project to 32 levels. The deadline is December 31 2006. You can do your own style of map, you don't have to follow mine. It was just an option. 0 Share this post Link to post
pcorf Posted February 13, 2006 AgentSpork said:Here's the screenshots of Kaiser's maps since WIP happens to not work for a lot of people: 1 2 3 Good luck with this project, and please don't cancel it. I'd sign up for a map if I didn't already have so many other projects I'm currently working on. Okay.... You are in the MAP04 slot. 0 Share this post Link to post
SyntherAugustus Posted February 13, 2006 There's already a project called Doom 2.5 :) http://www.wadsinprogress.info/index.php?a=listwads&wad=519 And it's been called that for a while. 0 Share this post Link to post
pcorf Posted February 13, 2006 BlackFish said:There's already a project called Doom 2.5 :) http://www.wadsinprogress.info/index.php?a=listwads&wad=519 And it's been called that for a while. I didn't even know about it. Hmm, its very hard to come up with names at times. I will have to think of a new name. 0 Share this post Link to post
sirjuddington Posted February 13, 2006 I'd be interested in joining if you'll allow it :P 0 Share this post Link to post
kristus Posted February 13, 2006 So, you have hard time finding mappers. So you extend the wad to be 32 maps. YAY for logic. 0 Share this post Link to post