Corrupted Marine Posted February 21, 2006 http://img74.imageshack.us/img74/4598/screen10vx.png http://img119.imageshack.us/img119/9800/screen27es.png http://img74.imageshack.us/img74/1226/screen31pj.png the screens are a little dark, so you might want to adjust the brightness. but you should be able to see them just fine! comments are welcome! 0 Share this post Link to post
Dittohead Posted February 21, 2006 The floors need the appropriate lighting touch to reflect the ceiling's natural source. 0 Share this post Link to post
Corrupted Marine Posted February 21, 2006 here is another screen that features a new weapon: http://img88.imageshack.us/img88/3967/screen46oz.png this weapon was ripped from another game, and cleaned up to fit the doom palette. turned out very nicely! 0 Share this post Link to post
Khorus Posted February 21, 2006 Corrupted Marine said:here is another screen that features a new weapon: http://img88.imageshack.us/img88/3967/screen46oz.png this weapon was ripped from another game, and cleaned up to fit the doom palette. turned out very nicely! Add a trim to that door, it is in desperate need of one. As for the other screens, well, look around in any building, not just a base, and note the detials. You'll be suprised how much is in there. The candle doesn't suit the area very well either. the weapon in the third screen doesn't really seem to suit the area, imo, but eh. Good work sofar. 0 Share this post Link to post
Khorus Posted February 21, 2006 Another handy hint, change that flat on the door, it looks to cut. With your dynamic lights, they are far to dim, the light does'nt reach the floor. Try giving them a larger radius. ( If thats possible.) Now, regarding flats, a bit of variation would be great. Example, lookie http://img18.imageshack.us/my.php?image=doom00644ua.png Hope this helps abit. 0 Share this post Link to post
shotgunmasacre2 Posted February 26, 2006 Are these shot from Technical Darkness, that project that I was supposed to work on (sorry but a lot has happened in the last few months)? If so how is the project going? How many levels will it be. 0 Share this post Link to post
Corrupted Marine Posted February 26, 2006 the project is taking many twists and turns, and at the moment hasnt even been touched in a while. i am going to take an entirely new approach to the project and add some high resolution weapon sprites. but when the project gets underway i will add another thread with some of the shots. 0 Share this post Link to post
shotgunmasacre2 Posted February 27, 2006 Well that sounds good. i hope that the project is able to go smoothly for you. Are there any of the original people working on the project with you? 0 Share this post Link to post
Corrupted Marine Posted February 27, 2006 there were a few, but as of now, the project has died out in the community. i am currently workin on it myself, little bits at a time, but i am going to get the project underway very soon. 0 Share this post Link to post
shotgunmasacre2 Posted February 27, 2006 So do you plan to keep the original idea of the megawad going? 0 Share this post Link to post
Corrupted Marine Posted February 28, 2006 yeah sorta... things will totally change up. but you will see Technical Darkness come back around very soon! 0 Share this post Link to post
JadedLexi Posted March 3, 2006 Looks pretty ;), but you might wanna replace that candle with a techlamp. 0 Share this post Link to post