renagade Posted March 3, 2006 Well MAP01 of "gothicka" Is going on pretty well stats on the level are: 1099 Vertices 1433 LineDefs 2511 Sidedefs 292 Sectors Screenshots: -------------------------------------------------------------- http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=2 http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=4 -------------------------------------------------------------- First Screen is the starting room Second screen is The first outdoorish area. 0 Share this post Link to post
renagade Posted March 3, 2006 Thank you, I tried my best on this one =x 0 Share this post Link to post
Lutrov71 Posted March 3, 2006 Yep, looking pretty good. I like the usage of blood in the second shot. 0 Share this post Link to post
renagade Posted March 3, 2006 At first i thought it was gonna interrupt game play, but i just went with it. More screens! http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=5 ( okay so its only one screen. ) =x 0 Share this post Link to post
Dutch Doomer Posted March 3, 2006 O_o damn looking sweet there Renegade nice and evil me likes very much :) 0 Share this post Link to post
renagade Posted March 3, 2006 To DD: Thanks, its meant to look evil ;) MORE SCREENSHOTS! http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=6 ^--- The beginning to an under ground portion. (not sure if it needs anymore detail..) http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=3 ^---- the room BEFORE the outside area. EDIT: If anyone wants to look at the Rooms in the game, ask and I will email you the wad, as i dont feel like uploading it again ._. It will require the Gothic Texture pack to see the textures n stuff. 0 Share this post Link to post
Ezxariarch Posted March 4, 2006 Looking pretty sweet. You could use more ceiling height variations, though. The floors look fine, but the ceiling al lhave the same height seems to make it a bit plain. But other than that, keep up the good work. 0 Share this post Link to post
renagade Posted March 4, 2006 Thanks, I'll Get to work on that, Just got to figure out the monster teleports. EDIT: MORE Screenshots http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=7 http://groups.msn.com/0a4g6adrkv6omhlk0leuplt1o6/shoebox.msnw?action=ShowPhoto&PhotoID=8 0 Share this post Link to post
renagade Posted March 5, 2006 Ismaele said:Very cool! :) I can't wait for it! ;) Well then you can help me with a ANIMDEF problem... I am using the " texture field1 pic 1 tics 4 pic 2 tics 4 pic 3 tics 4 pic 4 tics 4 pic 5 tics 4 pic 6 tics 4 " code, and even though its set up CORRECTLY, the animedef wont animate the series of textures, they only stand still... is there a solution? 0 Share this post Link to post
Ismaele Posted March 5, 2006 Try to write field1 in capitals: FIELD1. It can sounds a bit silly, but these things are always surprising...! :P For the rest, everything seems to be correct. 0 Share this post Link to post
renagade Posted March 6, 2006 Thanks, i skipped the animed defs for now ._. ill just figure it out later, status report: I am making the last few indoor rooms and detailing the last outdoor area, then ill fill it with monsters n stuff and have it for testing :P 0 Share this post Link to post
renagade Posted March 6, 2006 Well, i hate to say this, but this level is going to be scraped due ot overwhelming frustration due due to multiple errors and Developers block, Would Any one want it to take it to where i couldn't, because its a shame if i have to put it in the trash bin ._. 0 Share this post Link to post
Ichor Posted March 6, 2006 You could always set it aside and either work on it later or use some of those rooms in other maps. 0 Share this post Link to post
renagade Posted March 6, 2006 Yeah thats always an option, Even though i have started to work on the first hub part of the final area.. 0 Share this post Link to post
Dutch Doomer Posted March 6, 2006 Heh don't delete it work on something else in the mean time, deleting that would be an total waste. I have quite a few unfinished maps too, ill set them aside until I get some good ideas for it again. 0 Share this post Link to post