Frederick the Great Posted March 9, 2006 I've been thinking for a while about making a Zelda style TC... I've heard of at least two cases of a Zelda TC being made, one based on a link to the past and another based on the original NES version. Has anyone information on these wads? Also, is anyone interested in such an idea as making a Zelda TC? Could prove some fun. 0 Share this post Link to post
Frederick the Great Posted March 10, 2006 AgentSpork said:Ralphis would love to help. Really? Has he been looking into making a project like this too? 0 Share this post Link to post
deathz0r Posted March 10, 2006 http://deathz0r.slipgate.org/zeldoom4.zip Last time Ralphis worked on this was early 2001. 0 Share this post Link to post
Frederick the Great Posted March 10, 2006 It has always been an idea of mine to make a TC based on Nintendo's Zelda. For me Zelda would allow level designers a unique challenge in crafting the world of Hyrule within the universe of the Doom engine; graphics artists too would have a nice job set out for them, from medows and towns to dungeons and castles. I believe Zelda, if it were to be made into a Total Conversion, would have to be based on either Ocarina of Time or a Link to the Past. Level design should reflect the overeal feel of the levels in both these games, but a map designer should be allowed to have a free range if the design is dull within doom. The levels would be based on the dungeons of Hyrule that Link has to explore, with the occasional cave and town level thrown in for good measure. What are people's thoughts on this? And do we have anyone interested in this project? 0 Share this post Link to post
leileilol Posted March 10, 2006 yeah, how the hell are you going to make the lost woods it's a waste of time and the project will fail eventually. Why not just play Zelda? 0 Share this post Link to post
Frederick the Great Posted March 10, 2006 gargoylol said:yeah, how the hell are you going to make the lost woods it's a waste of time and the project will fail eventually. Why not just play Zelda? Who says the Lost Woods even needs recognition? And I gurantee it is possible for one to create the effect of a Woods in Doom, it just takes a little imagination and a little less pessimism. When I think of all the TCs that have existed, one may aswell ignore everyone of them under your logic, and just play a 'superior' game engine. What a 'waste of time' each of them has been under your logic. But the challenge is to make something impressive with doom, to surpass it's ordinary state and to re-invent it in a new image. I do not intend to replicate Ocarina of time, or any other Zelda; I simply wish to create Doom levels that have the essence and feel that they exist within the universe of Hyrule. 0 Share this post Link to post
SyntherAugustus Posted March 10, 2006 [newproject]!!!! (enter irony). I would just create a small level set based on Zelda. Seeing how you are completly new here I'd say go up the stairs before taking the broken escalater. (bs!?) 0 Share this post Link to post
SyntherAugustus Posted March 10, 2006 Uh dude, no need to spam in multiple forums. 0 Share this post Link to post
Frederick the Great Posted March 10, 2006 BlackFish said:[newproject]!!!! (enter irony). I would just create a small level set based on Zelda. Seeing how you are completly new here I'd say go up the stairs before taking the broken escalater. (bs!?) I only intended to make five levels anyway; stop treating me like a newbie. I've been making doom wads since 1998. 0 Share this post Link to post
SyntherAugustus Posted March 10, 2006 Heh, you came in here like you were. (trust me, it could have been a younger kid busting in here asking for a 32 level zelda megawad). Anyway what sample work you have? 0 Share this post Link to post
Frederick the Great Posted March 10, 2006 BlackFish said:Heh, you came in here like you were. (trust me, it could have been a younger kid busting in here asking for a 32 level zelda megawad). Anyway what sample work you have? Mainly textures and various deathmatch levels - no concrete Total conversions sadly, since I've never really been able to devote the time. But my hardrive is a wealth of textures and sprites that could be used for any number of Total conversions; I don't believe that a total conversion means an entire 32 level megawad, and look towards people like Laz Rojas with a simpler ten level method. Once upon a time, while observing a selection of ripped graphics I aquired from Blood I pondered on making a TC of five levels based on the game Alone in the Dark, but a trip to Europe ensured that I was held in the dark with Doom editing for some time. Now i've decided to take back my old hobby, but I've noticed some great developments in the field of doom editing (Doom Builder, which resembles Duke Nukem's 'Build' Editor complete with 3D view!). 0 Share this post Link to post
wildweasel Posted March 10, 2006 If I were you, I'd go on ahead with the project - but I'd merely work on it as a "Zelda-inspired" total conversion. That way, if you feel that you have to change something or can't make it the same as in the Zelda universe, you have the freedom to change things as you see fit. 0 Share this post Link to post
Quasar Posted March 10, 2006 I would seriously base it on Hexen and not on DOOM because you then have an appropriate fantasy-based texture set to build upon. Hell, think about a Serpent Riders / Zelda crossover for that matter. I had this idea a long time ago. The Serpent Riders invade the world of Hyrule and try to find the Triforce to make themselves more powerful. Could work. 0 Share this post Link to post
funduke Posted March 10, 2006 ZelDoom by Thomas and DentonDescription : zelstuff.wad A sword for the chainsaw, a sling for the pistol, magic hands for the shotgun(s), a comic weapon for the plasma gun, a boxing glove for the fist and a comic knight replaces the pink demon. The status bar face is now a nice heart. zellev.wad A demo level with new graphics on the walls and floors. There is no chaingun in it, so there is no honest way to get it. Are you honest? Note by the uploader : This add-on was originally published as ZelDoom.wad, that was intended to be merged into the DooM2-IWAD via NWT. It was a demo of an apparently abandoned TC. I found it at archive.org in the backup of the homepage of the creator. The email adresses in the textfile are apparently dead. I insert them here just for reference. The original ZelDoom.wad is here converted into an IWAD- and sourceport-friendly external PWAD-format, using the deutex-way. I have split up the stuff into zellev.wad (the demo level and it's assoziated data) and zelstuff.wad (the stuff, that can be used with any other doom-level). In that way the graphics from the demo level do not harm any longer the appearance of the original doom levels, when you play with the new weapons and enemies. Additional Credits to : Nintendo for making the Legend of Zelda http://www.doomworld.com/idgames/index.php?id=14213 Greetings Funduke 0 Share this post Link to post
Nmn Posted March 10, 2006 Lots of words... What I'd like to see are some of done work on this conversion, or screenshots. 0 Share this post Link to post
funduke Posted March 10, 2006 Nmn said:Lots of words... What I'd like to see are some of done work on this conversion, or screenshots. The work, that has been done, is linked in the URL at the end of my previous posting. Greetings Funduke 0 Share this post Link to post
Nmn Posted March 10, 2006 funduke said:The work, that has been done, is linked in the URL at the end of my previous posting. Greetings Funduke Ahh. I apologise for missing that link. Thanks :) 0 Share this post Link to post
kristus Posted March 10, 2006 Quasar said:I would seriously base it on Hexen and not on DOOM because you then have an appropriate fantasy-based texture set to build upon. Hell, think about a Serpent Riders / Zelda crossover for that matter. I had this idea a long time ago. The Serpent Riders invade the world of Hyrule and try to find the Triforce to make themselves more powerful. Could work. Wasn't Doom Eternity something of a crossover? Iirc it included the world of Hyrule. And some Zelda characters. 0 Share this post Link to post
Tormentor667 Posted March 10, 2006 funduke said:The work, that has been done, is linked in the URL at the end of my previous posting. Greetings Funduke That looks very good so far :) 0 Share this post Link to post
maximi munkitus Posted March 10, 2006 ha, sounds good BFG must be Puke 0 Share this post Link to post
Hellbent Posted March 10, 2006 I was just talking with someone yesterday about how they wanted to do a total conversion for Zelda but for Q3Arena I believe. His was based on the new Zelda. Good luck with the project. I'd be most keen to play it. Speaking of keen. Wouldn't it be fun to have Commander Keen in the Zelda world? Hmmmmmm.... 0 Share this post Link to post
sausage Posted March 10, 2006 *******ely base it on the ocarina of time and if this comes to work out, well... YAY - Sausage - 0 Share this post Link to post
Corrupted Marine Posted March 11, 2006 gargoylol said:yeah, how the hell are you going to make the lost woods it's a waste of time and the project will fail eventually. Why not just play Zelda? bull crap, i can do mapping like that with gzdoom. 3d floors+ slopes !? i may actually be interested is working on this project. i absolutely LOVE zelda games. and i particulary LOVE ocarina of time!, it is a totaly possiblity with gzdoom. and i have an emulated copy of ocarina of time on my computer, so this whole thing can be done... i could even find some kind of program to maybee rip textures and models right out of the .V64 file ! if not, then i can simply recreate the textures myself. it cant be that hard, the original textures have very low quality anyway. 0 Share this post Link to post
sausage Posted March 11, 2006 Sounds like corrupt can do a lot of help :D - sausage - 0 Share this post Link to post
Quasar Posted March 11, 2006 kristus said:Wasn't Doom Eternity something of a crossover? Iirc it included the world of Hyrule. And some Zelda characters. If you're referring to Eternity TC, no. Eternity used some Hexen textures and sprites for the medieval atmosphere but had nothing to do with those games' storylines. The land that the player ended up in when he traveled into the past was called The Halcyon, not Hyrule. And although Halif Swordsmythe's original sprite was based on Sahasrahla from LoZ:LttP, he's not meant to have any relationship to that character. 0 Share this post Link to post