Ezxariarch Posted March 12, 2006 This a beta test for my project so far. You will need Gzdoom or Zdoom 96x in order to get this to work. To load the wads, do it through windows' RUN features. DO NOT USE launchers becuase, for some reason, it doesn;t load the wads correctly. example: C:/doom2/Zdoom -file de-text.wad de-mons.wad de-weap.wad de-obj.wad de-items.wad de-misc.wad de-snd.wad de-ep1.wad de-ep2.wad Not all the maps has been finished. Mapes worked by on Kirby and Tormentor was not yet finished, so they are not yet in the wad. All the stuff in here are just the things that I've made. This is mostly a resource wad, but I thought some levels displaying the new stuff would be helpful. --------------------------------------------------------------------- NEW BETA WAD(s): Download Link: http://rapidshare.de/files/15300078/DE-Package.zip.html Changes: -Fixed Various bugs mentioned within each map and added some details. -Fixed BloodOrb weapon no regenerating ammo correctly. -Fixed Big of not being able to select Rocket Launcher and Plasmagun. -Added 4 new monsters (Cyber Annihilator, Spider Demolisher, Fallen, and Diabloist) -Made the Hellstaff fire faster and change it's powered up mode. -Did some minor tinkering with other decorate files to make it more efficient. -Seperated main wads into seperate wad; one for textures and flats, monsters, weapons, sounds, items, scenery objects, and miscellaneous stuff. This makes updating easier as well asl allowing people to find things they need better. --------------------------------------------------------------------- I've removed the Map40 from the map for now, since it caused various crashes from time to time. SO to see the new monsters, just type in 'Summon' or 'summonfriend' and put in the following. -BloodFiend -Lurker -Guardian -DEWraith -Inferno -ArchonofHell -Diabloist -Fallen -Nightmare -HellSmith1 -Hellsmith2 (hellsmith's second form) -Demolisher -Annihilator 0 Share this post Link to post
Vegeta Posted March 12, 2006 Downloading, I'll post some comments in a while :-) Edit: Invalid zip file, damn, I'll try again later. 0 Share this post Link to post
ragnew Posted March 12, 2006 Can't get it to run on Zdoom96 or 98 either. Bombs out with a bunch of different errors on both versions on my PC. Says it somekind of a script error on line 41. 0 Share this post Link to post
Belial Posted March 12, 2006 Exzariarch said:You will need Gzdoom or Zdoom 96x in order to get this to work. http://grubber.drdteam.org/doom/zdoom96x.zip 0 Share this post Link to post
ragnew Posted March 13, 2006 Belial said:http://grubber.drdteam.org/doom/zdoom96x.zip Ah, now that one, that one does work. 0 Share this post Link to post
JadedLexi Posted March 13, 2006 @Eriance: ZDL3 works perfectly fine for me :) and I just love the monsters and the mapping style you worked with for both episodes :D 0 Share this post Link to post
Vegeta Posted March 13, 2006 I got it. I'm really amazed by the quality of this, you did an excelent work, I love it. Everything kick ass, it's the kind of mod that I'd pay for. 0 Share this post Link to post
SyntherAugustus Posted March 13, 2006 Good fun, but it's possible to jump to the blue key in map08. 0 Share this post Link to post