tigers claw Posted March 19, 2006 How do align floor and ceiling flats in doom builder for doom2? 0 Share this post Link to post
Draconio Posted March 19, 2006 Line up your sectors with the 64x64 grid lines. That's the only way you can do it for vanilla Doom. ZDoom has flat alignment, but I haven't looked into how it's done, so I'll leave any explanations of that to someone with more expertise. 0 Share this post Link to post
Nautilus Posted March 19, 2006 Draconio said:Line up your sectors with the 64x64 grid lines. That's the only way you can do it for vanilla Doom. ZDoom has flat alignment, but I haven't looked into how it's done, so I'll leave any explanations of that to someone with more expertise. It's achieved by ACS scripting. 0 Share this post Link to post
EarthQuake Posted March 19, 2006 Nautilus said:It's achieved by ACS scripting. You don't need scripts to do it. 0 Share this post Link to post
Enjay Posted March 19, 2006 Or line types. [edit]Dammit, EarthQuake beat me :) [/edit] Anyway, here they are, or all the ones I can think of ATM. Some are quite tricky to use. The easiest method (as has been said) is to make sure your map aligns with the grid and only use these for sectors where that simply isn't possible. http://www.zdoom.org/wiki/index.php?title=Line_AlignFloor http://www.zdoom.org/wiki/index.php?title=Line_AlignCeiling http://www.zdoom.org/wiki/index.php?title=Sector_SetRotation http://www.zdoom.org/wiki/index.php?title=Sector_SetCeilingPanning http://www.zdoom.org/wiki/index.php?title=Sector_SetFloorPanning http://www.zdoom.org/wiki/index.php?title=Sector_SetCeilingScale http://www.zdoom.org/wiki/index.php?title=Sector_SetFloorScale 0 Share this post Link to post
EarthQuake Posted March 19, 2006 There is also the last resort of using corrective flats, in case you don't want to lose compatibility. Just make flats that appear aligned when they are not actually aligned to the 64x64 grid. Export the flat in mind, copy and paste it around, then stick it between a FF_START and F_END marker as a Doom Flat (XWE has an option to convert to this). It might take you a while, however, to get it to look right in your map, but in the end, that could be your best alternative. 0 Share this post Link to post