DooMAD Posted March 20, 2006 Here's a few screenshots of my latest map, Rusted Turmoil, approximately 35% complete. It currently occupies the Map14 slot in NDCP 2. 0 Share this post Link to post
Sporku Posted March 20, 2006 Damn, looks nice. DooMAD can do no wrong. :P 0 Share this post Link to post
Lutrov71 Posted March 20, 2006 Wow, that looks great. The textures and the sky blend very well together. 0 Share this post Link to post
Dutch Doomer Posted March 20, 2006 Looks sweet very nice work, I hope that red sky will be in the end version. 0 Share this post Link to post
Epyo Posted March 20, 2006 I'm a big fan of those flats you're using on the ground. 0 Share this post Link to post
Louigi Verona Posted March 21, 2006 Wow! Very good! Has a very Quake feel! 0 Share this post Link to post
Ismaele Posted March 22, 2006 Very Quakish and very creepy! :) Good work! ;) 0 Share this post Link to post
DooMAD Posted May 2, 2006 Update: I've taken a short break from making the main single player section of my map while I try to come up with some more ideas. Instead, I've been working on the area that will be used for deathmatch. I'm quite pleased with the outcome, so eventually I plan to make a seperate deathmatch mapset using this theme. Possibly 5 or 6 maps. 0 Share this post Link to post
Tango Posted May 3, 2006 That looks awesome. I can't wait to see this! 0 Share this post Link to post
Ismaele Posted May 3, 2006 Very nice shots! :) Maybe too much brown... :P ...what about colour variations!? ;) 0 Share this post Link to post
Dittohead Posted May 3, 2006 It looks good. But I'm seeing the same hallways and rooms, just stretched into different forms. Nothing wrong with modular design, but you should try to break it up a bit. 0 Share this post Link to post
Darkfyre Posted May 7, 2006 Wow. Haven't seen many quality looking maps for awhile. Tormentor's and now yours, can't wait to see it first hand. Very good blending of the Doom2 textures, even I'm impressed so far :) Side note: Just 'cause I'm a realism whore, that first screenshot has a door on the right I assume opens upwards, and the ceiling cuts out right above it. 0 Share this post Link to post