Chopkinsca Posted April 8, 2006 Alpha version of forest It went to being a GZDoom only project, if only for 3d floors. This isn't going to be anything like doom, nor do I intend it to be. If you want doom, there are thousands of other levels you could be playing. More info can be found if you look. I always like to hear updates on projects that I look forward to, so maybe someone else will feel the same way. 0 Share this post Link to post
Negatronica Posted April 8, 2006 Looks cool, good idea using textures for tree branches. I doubt you need it but if you need any tree sprites, sounds, or any other resources, I have a few unfinished projects you can use. 0 Share this post Link to post
Use Posted April 8, 2006 Wow very nice looking. I like that forum too... 0 Share this post Link to post
Chopkinsca Posted April 8, 2006 Shtbag667 said:I doubt you need it but if you need any tree sprites, sounds, or any other resources, I have a few unfinished projects you can use. Unless I can do it myself (suprisingly, I can draw a tree) I prefer to use my own work, but everywhere else I'm welcome to stealing other people's work. Right now, I can't draw rocky textures, so I'm using some from Hexen. I'd like to use my own, but I still can't produce anything that doesn't look like crap in game. If I can't do it myself, I'd still prefer not to use something I don't exactly have permission for. What sorts of sounds and other resources do you have? Sounds are one thing I'll be needing to find from somewhere. Ambient sounds such as beach (no ocean waves though), forest and cave sounds. Waterfalls and river flow sounds would be helpful too (outside, or in a cave). 0 Share this post Link to post
Negatronica Posted April 8, 2006 chopkinsca said:Unless I can do it myself (suprisingly, I can draw a tree) I prefer to use my own work, but everywhere else I'm welcome to stealing other people's work. Right now, I can't draw rocky textures, so I'm using some from Hexen. I'd like to use my own, but I still can't produce anything that doesn't look like crap in game. If I can't do it myself, I'd still prefer not to use something I don't exactly have permission for. What sorts of sounds and other resources do you have? Sounds are one thing I'll be needing to find from somewhere. Ambient sounds such as beach (no ocean waves though), forest and cave sounds. Waterfalls and river flow sounds would be helpful too (outside, or in a cave). Yeah, I know how you feel, I try to do everything from scratch too. Unfortunately, I only have 1 rock texture. I took a screenshot of one of total annihilation's lava levels and used the ground as a texture. Its mostly solid brown. I guess I techically didn't make it but thats all I have. For sounds, I go here for the rough samples: http://www.findsounds.com/ If I find something I like I clean it up in acid pro so it doesn't sound like crap and that it loops properly. I have 3 crickets loops, 2 rain loops, some birds, and a handful of periodic wind. If you find something you like from wherever I could touch it up for you since it won't take more than a few minutes or I could zip up the sounds I made. I've made alot of atmospheric sounds from scratch too, been getting alot of practice from circus667, but nothing really normal. I might be able to create some weird drones/wind for use in caves. 0 Share this post Link to post
Mivalekan Posted April 8, 2006 Nice. I'm anticipating this map; I enjoyed the first Phocas Island. :) 0 Share this post Link to post
Tormentor667 Posted April 8, 2006 Good choice, GZDoom is better and makes your map a bit faster in Hardware mode :) *refers to Phocas Island 1* 0 Share this post Link to post
ellmo Posted April 9, 2006 Use3D said:I like that forum too... [/B] Didn't know about it before? O_o 0 Share this post Link to post
jute Posted April 10, 2006 This looks wonderful. I love the natural setting. please tell me this is going to be a huge map. 0 Share this post Link to post
Chopkinsca Posted April 10, 2006 jute gyte said:This looks wonderful. I love the natural setting. please tell me this is going to be a huge map. It's going to be a hub in which each map should be large. Currently, I have 4 hub maps, with plans for a few more (at least 3 more). I'm trying hard to make it expansive, and lots of room for exploration, but keep it interesting and make it difficult to actually get lost in. There will be many branches in paths you can take to get to the end, so if you do get lost trying to figure out where to go, you are more likely to find a solution if there are two or more instead of just one. 0 Share this post Link to post
tycp_08 Posted April 12, 2006 it looks kinda like the beginning of a mission for Rainbow Six 0 Share this post Link to post
jute Posted April 12, 2006 Chopinska, you should check your e-mail. EDIT: nevermind. 0 Share this post Link to post
Chopkinsca Posted June 13, 2006 For those that like updates and stuff, I made a small update on progress here There, now I feel dirty for doing an update on two different forums. 0 Share this post Link to post