Nightmare Doom Posted May 14, 2006 Has anybody here tried ripping the PSX Final Doom SSG sprites (or is there a wad released)? here's the screenshot Persionally I find this SSG design much better if you would looked very closely and carefully at the misaligment of the original SSG's barrels below. 0 Share this post Link to post
wildweasel Posted May 14, 2006 They appear to be the same graphic, barring ssome minor rescaling and some palette conversion issues. 0 Share this post Link to post
Lizardcommando Posted May 14, 2006 You can't really tell what the differences are between the two SSG's by the screenshots you have. The Zdoom screenshot doesn't have the full HUD while the PSX Doom screenshot does. 0 Share this post Link to post
Koko Ricky Posted May 14, 2006 I'm sorry, but are you people blind? It can't just be because I'm an artist, but I think the differences are quite obvious. The browns from the PC version aren't present, and there's more of a sheen on the barrels. 0 Share this post Link to post
RTC_Marine Posted May 14, 2006 the most annoying thing about the d2 ssg is that brown pixel on the left side of the graphic. 0 Share this post Link to post
Lizardcommando Posted May 14, 2006 Isn't that brown pixel on the bottem left supposed to be Doomguy's hand? 0 Share this post Link to post
RTC_Marine Posted May 14, 2006 no, not that "bunch of pixels" at the bottom. i'm talking about that single pixel on the left barrel of the gun. 0 Share this post Link to post
Snarboo Posted May 14, 2006 I'm with Weasel on this one, it looks like a compressed version of the SSG. That being said, it wouldn't be heard to "recreate" the look of the PSX SSG. 0 Share this post Link to post
kristus Posted May 14, 2006 GoatLord said:I'm sorry, but are you people blind? It can't just be because I'm an artist, but I think the differences are quite obvious. The browns from the PC version aren't present, and there's more of a sheen on the barrels. The PC shotgun is much better. 0 Share this post Link to post
myk Posted May 14, 2006 RTC_Marine said: i'm talking about that single pixel on the left barrel of the gun. It could be a glitch, but the thumb should be around there anyway. Look at the standard Shotgun, or also at the SSG's reload sequence. To assuage that so dire annoyance, consider it the tip of the glove's thumb. The SSG does seem to have a serious and even hilarious issue, though... the marine has two left arms/hands!!!1 0 Share this post Link to post
RTC_Marine Posted May 14, 2006 myk said:It could be a glitch, but the thumb should be around there anyway. Look at the standard Shotgun, or also at the SSG's reload sequence. To assuage that so dire annoyance, consider it the tip of the glove's thumb. The SSG does seem to have a serious and even hilarious issue, though... the marine has two left arms/hands!!!1 ok another issue is the center of the screen thing for weapons, he must be holding it up against his throat to get that view of it. 0 Share this post Link to post
myk Posted May 14, 2006 RTC_Marine said: another issue is the center of the screen thing for weapons, he must be holding it up against his throat to get that view of it. That's irrelevant; for all we know the marine's view is a camera over his head, on his helmet. Or why does he keep looking when he's dead? Or at least it's not as silly as in other games where the character looks at the side of the gun while firing (unless the excuse again is some camera thingy, this time on the left side of the head, or the shoulder.) The hand thing is truly an error, though. Beats me how in all this time I hadn't noted he was using one hand to do two things at once. 0 Share this post Link to post
Enjay Posted May 14, 2006 RTC_Marine said:another issue is the center of the screen thing for weapons, he must be holding it up against his throat to get that view of it. Which is actually pretty close to what most people do when firing a shotgun. They raise it to their shoulder then lower and tilt their head to look right down the barrel. It looks pretty well centred from that viewpoint. Have you ever tried holding a gun in that ridiculous side view that most modern FPS games and gamers seem to think is realistic? It isn't. It's a bloody stupid position that would be unstable, dangerous and you would be highly unlikely to hit anything you wanted to. Mind you, it's hard to hit anything if you are firing and moving at the same time anyway - let alone running at 90mph across a moon that is not big enough to have any significant gravity, much less hold on to an atmosphere, whilst hellspawn teleport in from another dimension and get toasted by a single soldier who can recover from injuries by going from death's door to full health in a fraction of a second. Because Doom needs to be realistic. ;) 0 Share this post Link to post
Darkfyre Posted May 14, 2006 Aren't most camera views in FPS from the chest? I'm pretty sure atleast. If you vid record from the chest when firing a gun it actually gives the gun-off-to-the-side FPS look, which would make sense with the cam in the chest in-game. Or something like that. My what a popular topic this is becoming :p 0 Share this post Link to post
Nightmare Doom Posted May 14, 2006 Changeing the subject: So...Is anybody here going to rip the sprites for this shotgun? (for a standalone weapon skin or mod purposes) 0 Share this post Link to post
myk Posted May 14, 2006 Enjay said: Have you ever tried holding a gun in that ridiculous side view that most modern FPS games and gamers seem to think is realistic? It isn't. It's a bloody stupid position that would be unstable, dangerous and you would be highly unlikely to hit anything you wanted to. I'd say the side view became popular because the artists said "bwaah, I made that cool graphic/model and all they'll see is a bit of the top?!" So they made the side-view to see more of the weapon, from the side which is considered more interesting (than the top) and placing it where you could place more of it without obstructing the central part of the screen that the player is usually looking at while playing. If a game wanted to be realistic the weapon would appear in certain positions depending on the weapon type while moving, generally on the side and waving more or less, and only the front tip usually, or only occasionally if a pistol, and then centered if you're firing, unless they were to include two firing modes, one for aiming carefully (centered, closer to face) and another for broader bursts (lower down, perhaps a bit to the main hand side, but straightened, not slanted to a side). And also you'd have to lift the gun to attack, which would cost a bit of time depending on the weapon, or could otherwise be allowed to move slower on "aiming mode". 0 Share this post Link to post
NightmareZer0 Posted May 14, 2006 RTC_Marine said:no, not that "bunch of pixels" at the bottom. i'm talking about that single pixel on the left barrel of the gun. Wow you are bitching about ONE pixel... 0 Share this post Link to post
Doom_user Posted May 14, 2006 Imp said:Wow you are bitching about ONE pixel... http://img213.imageshack.us/img213/1236/doom00015je.gif In GL ports that 1 pixel really stands out. 0 Share this post Link to post
Belial Posted May 14, 2006 RTC_Marine said:the most annoying thing about the d2 ssg is that brown pixel on the left side of the graphic. OMG that looks so terrible I refuse to play Doom 2 until it is fixed. 0 Share this post Link to post
Hobbs Posted May 14, 2006 Remind me again when one stands around looking at each pixel of the SSG in a Doom game. 0 Share this post Link to post
Doom_user Posted May 14, 2006 Nightmare Doom said:Has anybody here tried ripping the PSX Final Doom SSG sprites (or is there a wad released)? here's the screenshot http://www.games.net/screens/103834/47368-7-2.jpg Persionally I find this SSG design much better if you would looked very closely at the misaligment of the original SSG's barrels. http://i8.photobucket.com/albums/a4/Mannak/DOOM0001.png Based on that screenshot, the PSX version does appear to use a different/modified sprite, but it's hard to know for sure with a resized JPG image. If someone could find a BMP, GIF, or PNG image, that's in the original screen resolution, it would be easier to tell. [Slightly off-topic] Does anyone know what the screen resolution of PSX Doom is? 0 Share this post Link to post
Hobbs Posted May 14, 2006 Doom_user said:[Slightly off-topic] Does anyone know what the screen resolution of PSX Doom is? That depends on whether its PAL or NTSC :P 0 Share this post Link to post
myk Posted May 14, 2006 myk said: The SSG does seem to have a serious and even hilarious issue, though... the marine has two left arms/hands!!!1 I guess this isn't too relevant; I'm assuming normally one would use the trigger hand to add the shells, and that might be true, but whatever, the marine is loading the weapon extremely fast and perhaps he opens it, lets go of the barrel, stuffs his hand in his pocket for shells, slaps the shells in and then puts his hand under the barrel again, all real quick. He would have trashed Wyatt Earp anyday! 0 Share this post Link to post
RTC_Marine Posted May 14, 2006 myk said:I guess this isn't too relevant; I'm assuming normally one would use the trigger hand to add the shells, and that might be true, but whatever, the marine is loading the weapon extremely fast and perhaps he opens it, lets go of the barrel, stuffs his hand in his pocket for shells, slaps the shells in and then puts his hand under the barrel again, all real quick. He would have trashed Wyatt Earp anyday! noticing how fast leonard from redneck rampage loads the shotgun, he just opens it and shells go flying in and out. in other words, the marine doesn't stand much of a chance against him 0 Share this post Link to post
Doom_user Posted May 14, 2006 It just occured to me, Kaiser developed a program that allowed you to extract any graphic from PSX Doom. If someone were to extract the SSG sprites, this matter could be permanantly resolved. http://www.doomworld.com/vb/showthread.php?s=&threadid=35154 Edit: It appears the jagedit download link no longer works. 0 Share this post Link to post
LexiMax Posted May 15, 2006 Doom_user said:-- huge image -- In GL ports that 1 pixel really stands out. Jesus, not nearly as much as that eyesore-inducing lighting. 0 Share this post Link to post
Job Posted May 15, 2006 The differences are pretty clear. I've always preferred the PSX version, though the PC version is good in its own right. The primary differences of teh PSX version would be the color scale, more slender barrels and some pock/wear marks on the barrels. 0 Share this post Link to post
Nightmare Doom Posted March 11, 2008 I decided to pratice the black arts of thread necromancy just to tell you that the PSX Final SSG is now available which you can grab it in this thread over at the ZDoom forums. and a download link for Kaiser http://forum.zdoom.org/download/file.php?id=4377 and a screenshot preview 0 Share this post Link to post
esselfortium Posted March 11, 2008 myk said:That's irrelevant; for all we know the marine's view is a camera over his head, on his helmet. If the camera view is from over doomguy's head, then he's even shorter than we thought! D: 0 Share this post Link to post
Kaiser Posted March 11, 2008 Can't believe no one has noticed that I had the extracted PSX Final Doom SSG sprite included in this resource pack: http://www.doomworld.com/idgames/index.php?id=15144 0 Share this post Link to post