Quasar Posted May 29, 2006 I am guessing that the following things work in this manner: * 1400-1409 select sequences 1 through 10 and are for Hexen compatibility. * 1411 accepts the sound sequence number in args[0]. Is this correct? 1400 "Sound Sequence Override #1" 1401 "Sound Sequence Override #2" 1402 "Sound Sequence Override #3" 1403 "Sound Sequence Override #4" 1404 "Sound Sequence Override #5" 1405 "Sound Sequence Override #6" 1406 "Sound Sequence Override #7" 1407 "Sound Sequence Override #8" 1408 "Sound Sequence Override #9" 1409 "Sound Sequence Override #10" 1411 "Sound Sequence Override" 0 Share this post Link to post
Graf Zahl Posted May 29, 2006 Actually, 1400-1409 select sequences 0-9 (0 is a valid index here) and 1411 sets the sequence to args[0], except when args[0]==255. In that case it sets the sector to the default handling for the game being played. That option is in there because you can force the engine to use sequence 0 as default with a MAPINFO option. There are different lists for platform and door sounds so index 0 for a door is not the same as index 0 for a lift. ZDoom also has a third list, called 'Environment' which is used for Heretic's scripted ambience things. 0 Share this post Link to post