Foofoo Posted June 11, 2006 -One Movement Wad; you can only move in one direction once only in the wad. -12 pixels in Length Wad; each wall can only be up to 12 pixels long. -One Startpoint Wad; the wad can only have one start point and not have any others erroniously added in. 0 Share this post Link to post
Tormentor667 Posted June 11, 2006 - 10 Linedefs map, not double sided - 1 room wad - 1 vertex wad - 1 door wad - 1 ijurhefkljewghr wad! 0 Share this post Link to post
wildweasel Posted June 11, 2006 One-weapon deathmatch. Give each player nothing but a shotgun and infinite ammo. 0 Share this post Link to post
Vegeta Posted June 11, 2006 A linear map with a scrolling flor so strong that you can't turn back, but you can stop in the place by running backward. 0 Share this post Link to post
CODOR Posted June 11, 2006 10 lumps only. You can do whatever you want, as long as the wad file has no more than 10 entries in its directory. 0 Share this post Link to post
Dutch Doomer Posted June 11, 2006 666 things, 666 sectors, 666 linedefs, 666 sidedefs, textures/flats with 666 on them. 666kb in size, 666 doors, 666 teleporters, all monsters say 666 when they die. 0 Share this post Link to post
Grazza Posted June 11, 2006 No movement wad: I still like my idea of making maps where the player can only exit as long as he does absolutely nothing at all. No restrictions beyond that. 0 Share this post Link to post