Th0r Posted June 19, 2006 I found this sky texture that would look really nice in a new map im building but i have no idea how to get it into the game. My question is: How do you put custom skies in your wad and use them with the MAPINFO lines Sky1 customsky 0.0 0 Share this post Link to post
Th0r Posted June 19, 2006 Better yet, how to do it in skulltag with the MAPINFO lines Note: This is the sky http://i4.photobucket.com/albums/y104/Sammydawg/ah_1150329790728_1137589913492a.png I did the patches>entry>load thing but all i get is a discolored sky1. 0 Share this post Link to post
Craigs Posted June 19, 2006 Th0r said:Better yet, how to do it in skulltag with the MAPINFO lines Note: This is the sky http://i4.photobucket.com/albums/y104/Sammydawg/ah_1150329790728_1137589913492a.png I did the patches>entry>load thing but all i get is a discolored sky1. What you're getting is a bug commonly called "tooty fruity". The reason you're getting this bug is because you're trying to use a texture that is 512x320. Unless you're using Zdoom, you'll get this tooty fruity bug unless the sky texture is 256x128. Not to worry though, I have a temporary solution to your problem. Just add that to the wad via XWE. It may not look too pretty but it's better then a tooty fruity texture. 0 Share this post Link to post
Chopkinsca Posted June 20, 2006 If you want to load .png files, use load(raw data) otherwise XWE will convert it to a doom palette image. Of course then you'll need a port which supports png files. I haven't followed skulltag too closely, so no idea if it does or not. Maybe an opengl/d3d only feature. 0 Share this post Link to post
Th0r Posted June 20, 2006 http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0156.png That's what it looks like, its not bad. But i was wondering if someone could add more reddish saturation(Photoshop) and send it my way. Plz use the one craigs posted. I would be much obliged if someone took the time and did this for me. :-) 0 Share this post Link to post
Graf Zahl Posted June 20, 2006 Th0r said:http://i4.photobucket.com/albums/y104/Sammydawg/DOOM0156.png That's what it looks like, its not bad. But i was wondering if someone could add more reddish saturation(Photoshop) and send it my way. Probably not because Doom's palette doesn't have the colors you need. 0 Share this post Link to post