Doom_master1122 Posted June 22, 2006 for doom builder how many sectors are you allwoed to build up to? How do you make it where you kill a monster or clear the room and a door opens or wall drops? 0 Share this post Link to post
EarthQuake Posted June 22, 2006 Doom_master1122 said:for doom builder how many sectors are you allwoed to build up to? I'm sure the number is something like 32767, but you shouldn't have to worry about this as it's extremely hard to even get close to (unless you copy and paste alot of useless detail). You're more likely to hit blockmap, reject, and sidedef limits. Doom_master1122 said:How do you make it where you kill a monster or clear the room and a door opens or wall drops? You can take advantage of the BossDeath codepointer with a dechacked patch. More here: http://doom.wikia.com/wiki/Boss or... You can use ACS to start a script to keep track of a certain set of monsters to see when they are all dead. Using ACS will make your wad ZDoom-compatible only, though. 0 Share this post Link to post
sausage Posted June 23, 2006 script 1 (void) { while(thingcount(T_NONE,1) > 0) delay(35); door_open(1,12); } - sausage - Hope this helps! - 0 Share this post Link to post