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Checkmate

PRboom+ aiming question

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I'm making a level using PRboom+ as the test bed(for compatability reasons). I have a shootable switch that's on a higher level than the player. Problem is that I can't shoot it because the weapons fire straight ahead unless there's a monster on another level. Looked for an autoaim toggle but can't find one. Not a huge deal as I can move the switch lower but kinda frustrating. Any ideas?

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No thats pretty much the way the game works. The switch linedef has to be at the same height as the player (or at a height where he can shoot straight ahead and hit it) for it to work.

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You could do something tricky with invisible textures, etc... have the switch lower but it looks much higher. just a thought

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If I recall correctly, the Shootable type activated linedef, activates itself when a projectile or hitscan hits the linedef, or _crosses_ it.

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Opulent said:

You could do something tricky with invisible textures, etc... have the switch lower but it looks much higher. just a thought


Would never have thought of that. Thanks Op!

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