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DJShrimpy

Fog?

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You know how in HEXEN.wad MAP08 there's the white fog? How can I make that in Doom Builder? And in a different color maybe?

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Easily, but it requires the map to be zdoom format.
The fog action is represented by the line action Sector_setfade or 213 and takes 4 arguements: tag, r, g, b.
Also, the darker the sector the fog is in, the more fog there will be. If a sector's brightness is maxed, the fog can not be seen.

If what I just said does not answer your question, click here

http://www.zdoom.org/wiki/index.php?title=Sector_SetFade

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Craigs said:

Easily, but it requires the map to be zdoom format.
The fog action is represented by the line action Sector_setfade or 213 and takes 4 arguements: tag, r, g, b.
Also, the darker the sector the fog is in, the more fog there will be. If a sector's brightness is maxed, the fog can not be seen.

If what I just said does not answer your question, click here

http://www.zdoom.org/wiki/index.php?title=Sector_SetFade


Thanks, but how exactly do I set up that argument thing?

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You can also achieve this effect in other ports by making a custom COLORMAP that fades to the desired color instead of black.

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Assuming you are editing in the correct format (Hexen map format) you should see the arguments when you click on sector properties. If you dont, you are using the wrong configuration file (you can change it when you open a map in doombuilder)

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DJShrimpy said:

WAIT slow down, I still don't know how to set up the argument. Can someone please explain how?


You know how it tells you to choose what game you want it to be for when you start a new map?
Select the one that says: "Zdoom: Doom in Hexen format"

Now when you select a line action, the arguements will be visible.

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How do you make it so that the room is always foggy, as opposed to having to trigger something to make the fog active?

EDIT

Nevermind, forgot about scripting...

...been out of the circle for a while.

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