kristus Posted July 25, 2006 GO GID ID! http://sourceforge.net/project/showfiles.php?group_id=102911 0 Share this post Link to post
leileilol Posted July 25, 2006 I think you're getting too excited. Normal mapping isn't as good as it used to be and almost every tom, dick and harry engine has it :\ 0 Share this post Link to post
kristus Posted July 25, 2006 Every tom dick and harry engine isn't Sauerbraten. 0 Share this post Link to post
Manc Posted July 25, 2006 leileilol said:I think you're getting too excited. Normal mapping isn't as good as it used to be and almost every tom, dick and harry engine has it :\ Isn't as good as it used to be? Wtf does that mean? Normalmapping as a technique is only as good as the art you throw at it. The technique itself is only improving in newer engines. It's actually a key part in game resource design. 0 Share this post Link to post
leileilol Posted July 25, 2006 There's no good lighting model to take advantage of in Sauerbraten, so the normal mapping would only provide fixed position speculars and such :\ 0 Share this post Link to post
kristus Posted July 25, 2006 I call bullshit. :O http://strlen.com/sauerbump.jpg 0 Share this post Link to post
exp(x) Posted July 25, 2006 kristus said:I call bullshit. :O http://strlen.com/sauerbump.jpg The detail is nice, but everything is way too glossy. 0 Share this post Link to post
kristus Posted July 25, 2006 That's because of the specular map, has nothing to do with normal maps. 0 Share this post Link to post
Manc Posted July 25, 2006 Is that a true geometric displacement/offset mapping system it's using, or is it a parallaxing method? Looks very nice. 0 Share this post Link to post
kristus Posted July 25, 2006 It's Parallax. And yeah, really looks like they are coming out from the wall. Except for in the corners. :p 0 Share this post Link to post
Zaldron Posted July 26, 2006 I was about to comment how nice it looked. Got any non-glossy materials to screenshot? Can't really run it here. 0 Share this post Link to post
kristus Posted July 26, 2006 That's just a dev screenie I took from the Sauerbraten forums. I can take a shot of the start map in it that do feature some normal maps. But they are not very pronounced. 0 Share this post Link to post
Csonicgo Posted July 30, 2006 I played around with this new build. I like it, it's playing very fast, but there seem to be some bugs to work out, as the program tends to crash. Also, this intel card, even though it supports OPENGL 2 and directx9, seems to not like the normalmapping. Probably just a driver issue. this engine could probably be used in more than just a game if it's getting this complex. I could map out the gaylord resort with this thing... 0 Share this post Link to post