Peanut Posted September 5, 2006 Ok, I have to change this into a ctf wad cause it will not mix with dm. http://i60.photobucket.com/albums/h22/itachileader/DOOM0000-2.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0001-2.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0002-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0003-2.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0004-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0005-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0006.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0007.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0008-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0009-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0010-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0011-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0012-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0013.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0014.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0015.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0016.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0017.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0018.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0019-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0020-1.png http://i60.photobucket.com/albums/h22/itachileader/DOOM0021.png p.s i am sorry that the pics are small, i dont know how to resize them. 0 Share this post Link to post
GGG Posted September 7, 2006 It would be a good idea to give a better description of the wad if you want people to help you. 0 Share this post Link to post
sausage Posted September 7, 2006 Okay nightmare, I have recently started a clan and we are doing a 15 map DM Wad, and you may join. Ill add you to MSN so accept it when battysausage@Hotmail.co.uk has added you. - sausage - 0 Share this post Link to post
Peanut Posted September 7, 2006 GGG said:It would be a good idea to give a better description of the wad if you want people to help you. Theam: Mainly hellish, some stuff that some other people would like to add (example, midevil moutainish area, underground, volcaino, ect). Name of wad is, Death Theory. If you join me and make a map you must make it look good (like bodys and blood everywhere) and have a good atmisphere (i think thats how you spell it...) and it cannot be to small, the minimum size of the map needs to be just a little smaller then the E2M8 (Tower of Bable) of doom(1). Has to have good music in map, good sky texture and bug free. (also please make sure you have enough skill at mapping ok) Well is that a better discription of the wad??? 0 Share this post Link to post
GGG Posted September 8, 2006 nightmare93 said:Well is that a better discription of the wad??? Well, it certainly explains some things. Is there an edge to this map set per se? In other words, is there something that makes this map set unique in some way other than "bodies and blood everywhere?" nightmare93 said:If you join me and make a map you must make it look good (like bodys and blood everywhere) This may add flair to a map, but it won't make a map good. There needs to be an enthralling sense of dm map design that makes people want to continue playing the map. The map should also have design elements that encourage thrilling gameplay. And captivating (but not distracting) architectural detail is a plus. If blood and bodies are what you think makes a map good, I see a bad moon rising over this project. nightmare93 said:and have a good atmisphere (i think thats how you spell it...) The correct spelling is atmosphere, but that shouldn't worry you. 0 Share this post Link to post
Peanut Posted September 9, 2006 Well i dont know what "map set per se" is but if you mean like Waterfalls, Fountains, Windows, Skylights, ect then yea its more then "blood and bodies" i put all the stuff in the beggining post, tell me if its good detail of wat the levels need to be ok. 0 Share this post Link to post
GGG Posted September 10, 2006 nightmare93 said:If you join me and make a map you must make it look good (like bodys and blood, skylights, windows, good lighting effects, waterfalls, bloodfalls, pools and small ponds of water or blood. ect) and have a good atmosphere (i think thats how you spell it...) and it cannot be to small, the minimum size of the map needs to be just a little smaller then the E2M8 (Tower of Bable) of doom(1). Has to have good music in map, good sky texture and bug free. (also please make sure you have enough skill at mapping ok) Sounds like you're trying to create a generic dm map set. Okay. I guess we can't too many of those. nightmare93 said:Well i dont know what "map set per se" is Yeah, I know. 0 Share this post Link to post
Azriel Posted September 13, 2006 So, you're asking for skilled level designers. Who says YOU are skilled enough since all I see is your name behind map01. Without anything decent to show, like a screenshots of a level in progress, don't expect too much. 0 Share this post Link to post
Peanut Posted September 13, 2006 Azriel said:So, you're asking for skilled level designers. heh, thought i deleted that. XP 0 Share this post Link to post
LexiMax Posted September 14, 2006 I was going to make a smartassed reply to this thread, but I'll simply reply with me agreeing with someone else. Azriel said:Without anything decent to show, like a screenshots of a level in progress, don't expect too much. Exactly. When I pleaded with forum members two years ago for help with ZDCTFMP, I got a lot of the same flak that you did. Only thing was, I worked my ass off and cranked out 5 maps myself and got some friends to contribute before people started paying attention to me. If you're an unknown, and you want to make a 'community' wad, you've got to do a large portion of your own work first before you can expect other people to help you. 0 Share this post Link to post
Dutch Doomer Posted September 14, 2006 Thats what Tormentor667 did for Stronghold as well show some if his maps to get people interested. I like to know if your an skilled mapper and I think screens or demo maps are an very good example. 0 Share this post Link to post
Peanut Posted September 14, 2006 ok the shots are in (first map anyway), the map is not detailed yet cause i want to finish with the mapping first. 0 Share this post Link to post
Kirby Posted September 14, 2006 I have to say, those look pretty bland and boring. Add a little it of architecture and see if you can stray away from the basic "geometric" idea of DM maps which has been so overused already. 0 Share this post Link to post
Peanut Posted September 14, 2006 nightmare93 said:the map is not detailed yet cause i want to finish with the mapping first. :/ 0 Share this post Link to post
Craigs Posted September 15, 2006 No offense buddy, but you've got A LOT to learn before you're ready to lead a project. The maps you've provided are barren, underdetailed, with loads of Misaligned textures. You've said before that you're using Doombuilder, so detail really shouldn't be much of a problem considering Doombuilder's "Dumb sector Drawing system" or whatever it's called makes adding detail newb friendly. I know, you said specificly that "The map is not detailed yet because I'm not finished mapping" but that's no excuse for the symetrical design. 0 Share this post Link to post
Homer Posted September 15, 2006 Craigs said:No offense buddy, but you've got A LOT to learn before you're ready to lead a project. The maps you've provided are barren, underdetailed, with loads of Misaligned textures. You've said before that you're using Doombuilder, so detail really shouldn't be much of a problem considering Doombuilder's "Dumb sector Drawing system" or whatever it's called makes adding detail newb friendly. I know, you said specificly that "The map is not detailed yet because I'm not finished mapping" but that's no excuse for the symetrical design. The only useful thing you said in that flame was the misalignment of textures. What your doing right, nightmare, is the open areas (except for screen 2). It is much more fun and enjoyable to play a map that is open than a map that is cramped. Start with learning how a multiplayer map flows and start looking at how the succesful projects or projects that you think are good, and see how the authors constructed them. 0 Share this post Link to post
Dutch Doomer Posted September 15, 2006 Looks okay so far can you post some bigger screens next time I hate putting my nose on my monitor ;) I think detail isn't that important when playing DM you could just add a bit but don't go overboard with it. 0 Share this post Link to post
Peanut Posted September 15, 2006 Homer said:The only useful thing you said in that flame was the misalignment of textures. What your doing right, nightmare, is the open areas (except for screen 2). It is much more fun and enjoyable to play a map that is open than a map that is cramped. Start with learning how a multiplayer map flows and start looking at how the succesful projects or projects that you think are good, and see how the authors constructed them. yea thx, screen #2 is a secret area lol. 0 Share this post Link to post
Peanut Posted September 15, 2006 dutch devil said:Looks okay so far can you post some bigger screens next time I hate putting my nose on my monitor ;) I think detail isn't that important when playing DM you could just add a bit but don't go overboard with it. thx, sorry bout the small screen. GZdoom and Zdoom won't let me get good pics of the map cause some of the textures and some other stuff that is hard to explane. 0 Share this post Link to post
Peanut Posted October 17, 2006 Ok that first level is history, i have replaced it with a better one. I am done with three levels now, the only problem is, i dont know how to make the flags work for ctf. you can pick them up but i dont know how to make a score post. i know you have to do somethin with "MapSpot", i just dont know what. Anyway i should have pics up real soon. 0 Share this post Link to post
EarthQuake Posted October 17, 2006 Homer said:The only useful thing you said in that flame was the misalignment of textures. How was that a flame? Everything he said was true, and his advice should be heeded. This wad needs to demonstrate some appealing visuals/atmosphere that immerses the players. That doesn't necessarily mean uberloads of detail, but proper texture alignment and streamline details will go a hell of a long way. It also needs to display some nice flow and interesting gameplay mechanics that make the wad fun to play, time and time again. 0 Share this post Link to post
Craigs Posted October 17, 2006 You know Nightmare, that edit button is there for a reason. Why do you need to double post so often? 0 Share this post Link to post
Peanut Posted October 18, 2006 EarthQuake said:How was that a flame? Everything he said was true, and his advice should be heeded. This wad needs to demonstrate some appealing visuals/atmosphere that immerses the players. That doesn't necessarily mean uberloads of detail, but proper texture alignment and streamline details will go a hell of a long way. It also needs to display some nice flow and interesting gameplay mechanics that make the wad fun to play, time and time again. Yeah i got that already, detail/atmosphere.............. i know all this now. Right now i am worried mainly about how to get the ctf working properly. b4 i release im going to send it to someone that has years of understanding about these things like Torn or Kaiser. That way i know it will turn out ok. Im going to stop sending my bete wads to people that cant really rate good. I know its for others to judge but i think map 1 and 3 are good, my only doubts are map 2. 0 Share this post Link to post