sausage Posted September 22, 2006 Space!.wad - The first map i used ZDoom (doom in hexen format) mapping for a map i am taking seriously. It was Just touched up with a couple of texture fixes today. ~Screens~ sausage.1.vg/DOOM0017.png sausage.1.vg/DOOM0018.png sausage.1.vg/DOOM0019.png (screens are in Hyperlink format because of being taken at a large Screen resoloution.) (no more screens so it doesnt ruin gameplay) Download here = sausage.1.vg/Space!.zip I hope you have fun playing this (if you play it) - sausage - 0 Share this post Link to post
shotgunmasacre2 Posted September 22, 2006 Wow, I like the screens, I think that I should download this. 0 Share this post Link to post
Craigs Posted September 23, 2006 Looks good. I'll have to download it some time. 0 Share this post Link to post
Vader Posted September 23, 2006 Not bad! Nothing really special, but not bad IMO. My oly major complaint would be the linearity in this map. 0 Share this post Link to post
sausage Posted September 23, 2006 Thanks you Vader, I will keep non-linearity in mind from now on =D - sausage - 0 Share this post Link to post
Xtife Posted September 23, 2006 very nice!! did you make this map suasage? i would like to see your others if so :D i demand this be uploaded to the archives 0 Share this post Link to post
sausage Posted September 23, 2006 Thanks a lot Xtife - I will upload it soon, i was just after some positive feedback before i do, this map must ba about 5 monsth old now... and i have a new map coming out soon called "voided fantaies" and i will PM anyone who asks to a link for the beta of it. =D and if you have MSN messenger just PM Me and ill give you my email. - sausage - 0 Share this post Link to post
sausage Posted September 23, 2006 I knew someone would hate it :P Oh well....... - sausage - 0 Share this post Link to post
Hobbs Posted September 23, 2006 Flat + Orthogonal + bad use of ZDoom + stupid traps + lacksidasial gameplay = crap Those silent teleporters want me to hurt someone 0 Share this post Link to post
Lizardcommando Posted September 23, 2006 It was alright. There wasn't enough health and ammo. That was the only problem I saw. 0 Share this post Link to post
sausage Posted September 23, 2006 Hey, i said this is an OLD Map. sorry, - sausage - 0 Share this post Link to post
Lizardcommando Posted September 23, 2006 I thought the map design was good. It looks better than any of my maps I've ever made. 0 Share this post Link to post
Apocalypse Posted September 23, 2006 i played it a long time ago it's a very nice map sausage keep it up. 0 Share this post Link to post
gemini09 Posted September 24, 2006 Looks great from the screenies. I would've played it, but I don't use ZDoom. Actually I have it in my Doom folder so I'm gonna give it a try, because the screenies look really impressive. I like the original design. Wasn't all that exciting. Looked better in the screenies. 0 Share this post Link to post
DJShrimpy Posted September 24, 2006 That was cool, you should make that into a MegaWAD. 0 Share this post Link to post
sausage Posted September 24, 2006 @gemini -> you gotta remember that it usually is worse than it is in the advertisement. But thank you for your comment. @DJShrimpy ->i was inending this to be part of a megawad in a big mapping group, but i quit because i had too much other things going on at the time, so i found the wad laying on my Hard Drive and released it as a one map only thing, i cant be bothered with any more from that wad. :P - sausage - 0 Share this post Link to post
Ezxariarch Posted September 24, 2006 Tried it out and looks pretty good. Health is ok, though a bit tight. Details are pretty nicely made. My only suggestions is try to have more height variations. Almost all your rooms are 128 in height in general. The Ceiling needs more variation than just brown "CEIL_xx" textures. 0 Share this post Link to post
Udderdude Posted September 25, 2006 I ran out of ammo after the 3 hell knights + mancubus. At least give the player a chainsaw if you're going to be that stingy. 0 Share this post Link to post
shotgunmasacre2 Posted September 25, 2006 Wow that was fun, by the tiem I got to the 3 Hellknights I was cut down due to lack of munitions. This map would be SOOOO much better if there was a beserker pack near the start. Heh, maybe the map would even be good for a Tyson demo then. 0 Share this post Link to post
Belial Posted September 25, 2006 The map has more than enough ammo to get the job done. 0 Share this post Link to post
sausage Posted September 25, 2006 Belial is kinda right, you just need to be a bit more accurate with the 'ol shotgun. =D But for those of un-acuracy ill add ammo if you want (if there is much point.... :P) - sausage - 0 Share this post Link to post
Xtife Posted September 25, 2006 ya i was also having issues with running out of ammo 0 Share this post Link to post
Dutch Doomer Posted September 25, 2006 I didn't had ammo problems I think it could have used one or two stimpacks at the 3knights and mancubus fight. 0 Share this post Link to post
shotgunmasacre2 Posted September 25, 2006 sausage said:you just need to be a bit more accurate with the 'ol shotgun. =D - sausage - Are you talking to me? The shotgun is my specility;)! Sorry but that was kind of funny I guess. 0 Share this post Link to post
sausage Posted September 26, 2006 heh, @ shotgun... -> well, i dunno then, anyways, Thanks for playing the wad, Ill be sure to add more ammo in locations. @ dutch -> good idea =D if i ever update it to version 1.1 ill do that (along with more ammo. =D) 0 Share this post Link to post