sirjuddington Posted October 6, 2006 Well the map is finished, grab it here From the text file: A dark tech themed map. Fairly hard unless you know what you're doing too :P Also (like sjs1) includes new music and textures, by me. Requires a limit-removing boom-compatible port to play. Have fun ;) 0 Share this post Link to post
Alter Posted October 6, 2006 Slayer there is a graphical bug! After doing massacre in after entering blue key room(room to the left) you're going up there and after killing chaingunner and demons, two revenants appears! though they're going through small corridor and their sprites are cutted in ceiling! you should add monster block flag because it looks ugly 0 Share this post Link to post
sirjuddington Posted October 6, 2006 That's unavoidable if you use opengl rendering. The map looks much better in software. 0 Share this post Link to post
Graf Zahl Posted October 6, 2006 You still shouldn't put Revenants in sectors that are not as high as the sprite. Even in software it looks stupid. 0 Share this post Link to post
kristus Posted October 6, 2006 Not as stupid as when a monster can't walk through an invisible blocking wall. 0 Share this post Link to post
Graf Zahl Posted October 6, 2006 Then many Doom level contain stupid places because such situations appear quite often. 0 Share this post Link to post
kristus Posted October 6, 2006 Sometimes it's required to prevent even more retarded behaviour, sometimes it's a "necessary evil". But in this case it's not. It's just silly. 0 Share this post Link to post
Hobbs Posted October 6, 2006 Christ people its a single revenant. And if this is the same version as the updated version which I was sent...two days ago...that I just checked now...then its just fine. 0 Share this post Link to post