Vegeta Posted November 4, 2006 Is it posible to implement a projectile that after causing damage in the impact, it summons a thing with the "archvile walking code pointer", and the friend flag on, so if it kills the monster and if it has a ressurection frame, it ressurects as a friendly monster, is posible to do something like that? And what about a projectile (for a monster this time) that ressurects whatever dead monster is on it's way. 0 Share this post Link to post
Raikoh_Minamoto Posted November 4, 2006 It *might* be possible if you were to set Skull Cubes as projectiles; when they strike an enemy, it telefrags them, guaranteed kill (might make things a bit too easy though). Still, Skull Cubes are meant to spawn monsters; I dunno about resurrecting them, but with a lil' bit o' coding, it could be very possible to have it spawn a monster of the same kind. The Arch-Vile resurrection thingy might work, too. 0 Share this post Link to post
TheDarkArchon Posted November 4, 2006 A_VileChase is what the Archvile uses to resurrect (A_Chase plus corpse checking stuff. Jumps to the archvile resurrection state if so (Which is hard-coded, IIRC)). In short, it's impossible to do in DeHackEd without sacrificing the Archvile 0 Share this post Link to post
printz Posted November 5, 2006 Spawning a resurrector under a projectile's death frame? Not effective because it may resurrect any corpse no matter when it died. Maybe there'll appear a thing flag which allows monster conversion, instead of death. 0 Share this post Link to post