scwiba Posted November 17, 2006 I know you can easily add more text intermissions with ZDoom's mapinfo lumps, but is there any way to do the same thing in Boom -- add more text screens after certain levels in addition to the original six? My WAD is more story-oriented than most, and my only other option to tell that story is putting the text segments in the text file and telling the reader which level each one should be read after. The problem there is I don't think most people would bother reading them. 0 Share this post Link to post
Graf Zahl Posted November 18, 2006 No. All Boom allows is changing the existing ones with Dehacked. But you might put a MAPINFO in anyway. The ports that can read it would show your intermission texts, the others wouldn't. 0 Share this post Link to post
scwiba Posted November 18, 2006 Do more ports than ZDoom and GZDoom recognize the MAPINFO lump? 0 Share this post Link to post
hawkwind Posted November 19, 2006 Risen3D supports the MAPINFO Lump. Herian2.wad is a classic example. 0 Share this post Link to post