Doom_master1122 Posted November 12, 2006 when you save it, it comes up as a .bex file. How do i use it or what do i do with it 0 Share this post Link to post
Kappes Buur Posted November 19, 2006 BEX (Boom EXtended) extensions for DeHackEd You load them just like deh files: -deh dehfile[.deh] -bex bexfile[.bex] You can read about the subject here: http://www.zdoom.org/wiki/index.php?title=DEHACKED 0 Share this post Link to post
myk Posted November 19, 2006 Kappes Buur said: You load them just like deh files: -deh dehfile[.deh] -bex bexfile[.bex]-deh dehfile -deh bexfile.bex -bex bexfile -bex dehfile.deh Some engines (mainly Boom) don't use the -bex extension, so in such a case just use -deh and add the extension. Otherwise you can put the BEX file in a wad as a lump named DEHACKED (also not supported by Boom but possible in most advanced Windows engines). Doom_master1122, note that what Kappes Buur linked to is ZDoom specific documentation, so unless you're editing for ZDoom itself you might want to take a look at Boom's documentation (BOOM.TXT and BOOMDEH.TXT). PrBoom also includes the Boom documentation. 0 Share this post Link to post