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gemini09

GZDoom coders wanted

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For Xmas Doom 2006.

What's needed is:

Snow effect
Cyberdemon to drop a key when it's killed
Autosave function disabled
Text messages during gameplay

Release date is December 24th.

Please contact us as soon as possible.

Hosting is also wanted, to make the game available as soon as it's finished.

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gemini09 said:

Autosave function disabled



Can't be done so don't even try. This is a user setting a mapper has no control over.

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gemini09 said:
Yay for understanding Antidote's point!!

You're not new, so you should know by now that posting incorrectly will quite as likely get you less help, if not trouble. Plus Antidote's point sounds more like you won't have time anyway (often testing a wad can take more than 3 days, let alone finishing it and then making sure it's in releaseworthy shape).

In any case, what you need is a scripter.

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gemini09 said:

Cyberdemon to drop a key when it's killed

Give the Cyberdemon a thing ID, set it to do "always execute script" and set first arg to 100 when it dies and add the following:

script 100 (void)
{
	SpawnSpot("RedCard",cybTID,0,0);
}
Replace RedCard with either BlueCard, YellowCard, RedSkull etc depending on what you want to use. You can change the script and first arg number to whatever you want within 1-255, but make sure they're the same.

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Even easier.

In DECORATE define

ACTOR KeyCyber : Cyberdemon 666
{
    DropItem "RedCard"
}
and it will do it automatically.

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Graf Zahl said:

Even easier.

Hurr, why didn't I think of that? Staying up all night definitely has short-term side effects with my memory.

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You can do it in the editor, no need for scripting or decorate.

Give the cyberdemon the function "spawn no fog", give the cyberdemon the same id as the id number where the key will be spawned (can be in a diferent spot), and there you go.
Text messages are cool, but not really needed. You allways can add victory messages with dehacked, or mapinfo.

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Vegeta said:

You can do it in the editor, no need for scripting or decorate.

Give the cyberdemon the function "spawn no fog", give the cyberdemon the same id as the id number where the key will be spawned (can be in a diferent spot), and there you go.
Text messages are cool, but not really needed. You allways can add victory messages with dehacked, or mapinfo.


But then you won't get the tossing effect you get with DropItem.

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myk said:

Plus Antidote's point sounds more like you won't have time anyway (often testing a wad can take more than 3 days, let alone finishing it and then making sure it's in releaseworthy shape).


That was what I meant... I knew it was mirror thread.

Basically why copy it this late in the game?

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