printz Posted December 31, 2006 What about extracting the Doom gameplay code modules into an easier to edit engine like QuakeC but for Doom? That could change the whole view on modability - no more definition files and huge freedom. 0 Share this post Link to post
Graf Zahl Posted December 31, 2006 Vavoom does it - but what makes you think that things get easier by that? 0 Share this post Link to post
printz Posted December 31, 2006 You can modify anything (except graphics) in a single system. You can completely change stuff this way without asking developers to add new features; you can add them yourself. 0 Share this post Link to post
kristus Posted December 31, 2006 Yeah, but you also need to be able to code. 0 Share this post Link to post
Graf Zahl Posted December 31, 2006 That will only work if the system is sufficiently modular. Otherwise you are in the same situation as now: One change and you are cut off from all future enhancements. 0 Share this post Link to post
kristus Posted December 31, 2006 In Doom3 they got the best of both worlds. You can edit the SDK and create pretty much anything you want, but the entire game's entities are scripted and can be modified on the fly. 0 Share this post Link to post
Graf Zahl Posted December 31, 2006 Didn't make the game better though... 0 Share this post Link to post