jobro Posted December 30, 2006 1. So I have a scripted start for map01, now I found out that I can change the music, but how do I specify a music from another level? 2. Can I fadeout the music, then stop the current track. Set the volume back to it's previous value and start another track by passingg a sector? 3. Can I lock the player's start position until a script has been completed? 0 Share this post Link to post
z34chris Posted January 2, 2007 1. So I have a scripted start for map01, now I found out that I can change the music, but how do I specify a music from another level? Set the music to the lump name of the music you want 2. Can I fadeout the music, then stop the current track. Set the volume back to it's previous value and start another track by passingg a sector? Volume control doesnt seem to be possible yet, its already being discussed on a forum for various problems it could cause. A track can be stopped by assigning another track or a track that is 'quiet'. Some of this has already been done in RTC-3057 wad. The tracks have a static noise in between changes instead of a fader. 3. Can I lock the player's start position until a script has been completed? setplayerproperty(1, 1, prop_totallyfrozen); to freeze setplayerproperty(1, 0, prop_totallyfrozen); to unfreeze 0 Share this post Link to post
jobro Posted January 4, 2007 Thanks, I've imported the track from Doom1 E3M7, but it will not play no matter what I do or don't. 0 Share this post Link to post
z34chris Posted January 4, 2007 Using the SetMusic command in ACS will change the current music. If you copied the music directly from one wad to another the command would look like: Setmusic("D_E3M7"); If you are not using ACS, then rename the lump of the music you want to play to the name of the level it will be played on: 'D_E1M1'. 0 Share this post Link to post