jobro Posted January 6, 2007 Shit this doesn't look good for me, the cyberdemon killed the spider mastermind and walked down the stairs and are now after me! Anyone had this happening and how did you solve it? 0 Share this post Link to post
jobro Posted January 6, 2007 Heh nice picture. Done that, and it seams to work well. But how many has encountered this behaviour? 0 Share this post Link to post
DJShrimpy Posted January 6, 2007 That's a really tight set of stairs. It's pretty rare that a Cyberdemon could fit through that, it seems exactly the same size as him. 0 Share this post Link to post
Raikoh_Minamoto Posted January 6, 2007 I have, and it's usually easy enough to smear the Cybie once it's been softened up by the Spider Mastermind. Or, you could temporarily join forces with the SM to kill the Cybie, but I wouldn't reccomend this, due to the fact that an SM's chaingun has a habit of painting the walls with your innards when used at short/medium range. And that's a small room. 0 Share this post Link to post
DJShrimpy Posted January 6, 2007 Raikoh_Minamoto said:I have, and it's usually easy enough to smear the Cybie once it's been softened up by the Spider Mastermind. Or, you could temporarily join forces with the SM to kill the Cybie, but I wouldn't reccomend this, due to the fact that an SM's chaingun has a habit of painting the walls with your innards when used at short/medium range. And that's a small room. You know were talking about the Cyberdemon going down the stairs right? 0 Share this post Link to post
lupinx-Kassman Posted January 6, 2007 Throw a cup of boiling piss at it. That ought to slow em' down. 0 Share this post Link to post
myk Posted January 6, 2007 jobro said: But how many has encountered this behaviour? Not me, ever. What engine were you using? 0 Share this post Link to post
Vegeta Posted January 6, 2007 The cyber alone (without any behavior modification) can't get left the plataform as the stairs aren't connected with it. 0 Share this post Link to post
lupinx-Kassman Posted January 6, 2007 With the zdoom engine, the spider's chaingun fire may have pushed the cyb on to the first step of the stairs, after which the cyb killed the spider, and proceeded down the stairs after you. Remember that in zdoom monsters can be shot off ledges with out actually dying like in Vanilla doom. Of course im assuming you were using zdoom or an engine with a simialer feature (if their are any?) 0 Share this post Link to post
Inferno Posted January 6, 2007 I've never seen this happen before, not in vanilla at least. I dont think that's even possible unless you are using a port. 0 Share this post Link to post
printz Posted January 6, 2007 Inferno said:I've never seen this happen before, not in vanilla at least. I dont think that's even possible unless you are using a port. YES IT IS. Run MBF or a MBF-based port (SMMU or Eternity) and turn on the "monsters can climb tall stairs" option in the "enemies" submenu. Have you done that, jobro? 0 Share this post Link to post
esselfortium Posted January 6, 2007 printz said:YES IT IS. Run MBF or a MBF-based port (SMMU or Eternity) and turn on the "monsters can climb tall stairs" option in the "enemies" submenu. Have you done that, jobro? Uh. MBF is a port, thus making the statement you're arguing with completely true. What are you saying ._. 0 Share this post Link to post
Warlin Posted January 6, 2007 Well hes a silly man, maybe he doesnt know what a port is entirely. 0 Share this post Link to post
kristus Posted January 6, 2007 Warlin said:Well hes a silly man, maybe he doesnt know what a port is entirely. No hes a silly man, he most likely doesnt know what a port is entirely. 0 Share this post Link to post
printz Posted January 6, 2007 kristus said:No hes a silly man, he most likely doesnt know what a port is entirely. Ya see people, I can only read half the sentences, which is 100% percent totally true in case of mr Inferno's post :-P At least I knew what port is it, and they didn't ^_^ 0 Share this post Link to post
Quasar Posted January 6, 2007 Yes. This feature in MBF-based ports allows monsters to be pushed over ledges by weapon fire. The spider may shoot the cyb off his platform in this area, which btw, sometimes allows the spider to actually win the battle, as its tracers can hit the cyb but the cyb's rockets hit the lip of the platform. 0 Share this post Link to post
kristus Posted January 6, 2007 Actually, that's not exclusive to the MBF based ports. Legacy got this aswell as a result of the addition of 3d floors. (Before that monsters couldn't walk out on 3d floors, or even traverse them even if they were spawned on top of them.) 0 Share this post Link to post
Grazza Posted January 6, 2007 Live monsters being pushed off ledges was something Boom added, if I'm not very much mistaken. (And very annoying it can be, as it can lead to monsters being missed or in entirely unreachable locations.) 0 Share this post Link to post
myk Posted January 6, 2007 Indeed, that was added in Boom. The Boom documentation doesn't seem to mention the change, though. Maybe this is part of what urged Killough to write such a comprehensive features list for MBF, and to provide compatibility options for most of the changes. I agree it ruins many wads that weren't made with those physics in mind. It's kind of like playing with jumping or mouselook when these weren't considered in the design. 0 Share this post Link to post