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jobro

Ricochet mod under developement

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Tired of not hearing these cliché ricochet sounds when playing Doom? Well I'm working on it. Planning to mod the zombies to include reload sounds of their respective weapons.

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jobro said:
Tired of not hearing these cliché ricochet sounds when playing Doom?

Not really.

(You asked.)

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Well 15 ricochet sounds are selected, random sound generated + pitch adjusted. Now only problem I have is with the A_JUMP decorate command. Sound is playing whenever a bullet hits the wall, and that sounds a bit unreal to me. You can help me in this thread.

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The shotguner and chainguner already have a reload sounds :-)

Personaly I don't need that in the main game (or pwads not designed for this), but it could be an interesting wad if you make a realistic monster pack using marines or others and give them realistic behaviors, then find someone who'd like to make a map with them.

Another chance should be to replace all the monsters with realistic marines. It could work for Survival Skulltag games.

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