pilottobombadier Posted January 21, 2007 No, I'm not telling you what I'm going to do. It's already done. There's a new version at my webpage for EDGE 1.28a. http://www.geocities.com/pilottobombadier You're best to read the news and then go from there. No, this is no small update either, major changes were made. 0 Share this post Link to post
DooMAD Posted January 21, 2007 Bandwidth exceeded. Geoshitties sucks, heh. 0 Share this post Link to post
Antidote Posted January 22, 2007 Uses EDGE... not going to even bother downloading it. Edit: because I can't get edge to run properly on my computer. I run it, and my screen tears... but in a 2d way it's hard to explain. 0 Share this post Link to post
Dr. Zin Posted January 22, 2007 Flaming a project for what port it uses is stupid. If you don't like the port, then don't comment. 0 Share this post Link to post
Dutch Doomer Posted January 22, 2007 Antidote said:Uses EDGE... not going to even bother downloading it. What an stupid thing to say really. 0 Share this post Link to post
zap610 Posted January 22, 2007 Antidote said:Uses EDGE... not going to even bother downloading it. I'm not going to flame you for your utterly idiotic post, but I will say if everyone has the same attitude as you, there would be a lot less quality maps. 0 Share this post Link to post
pilottobombadier Posted January 22, 2007 DooMAD said:Bandwidth exceeded. Geoshitties sucks, heh. Yeah, about 6 people an hour can download it, but you can have ti eventually ;) I'll upload it to idgames tomorrow night. I can't stay up until midnight to do it although, iirc, it takes a week to show up there anyway. 0 Share this post Link to post
Hobbs Posted January 22, 2007 Neways bandwidth exceeded. I suggest moving to freewebs or something that allows a maximum bandwith of more than 2 users a month. 0 Share this post Link to post
Dr. Zin Posted January 22, 2007 Why don't you try putting it up on Rapidshare or the like so there isn't a bandwidth limit? 0 Share this post Link to post
chilvence Posted January 22, 2007 Antidote said:Uses EDGE... not going to even bother downloading it. THANKS FOR LETTING THE WHOLE FORUM KNOW HOW LAZY, APATHETIC AND OPINIONATED YOU ARE, WELL DONE! 0 Share this post Link to post
Antidote Posted January 22, 2007 Read it now. I have a legitimate reason, it's not because I don't like the engine, I've never been able to use so I can't not like it (think of it as not a double-negative). Sorry for not elaborating. I didn't mean it in such a way to bring down the port/project, although my tone suggested it. I hope this clears things up. 0 Share this post Link to post
pilottobombadier Posted January 23, 2007 It's pretty easy. You download EDGE 1.28a. You then download the OpenAL libraries. Unless your computer doesn't have an OpenGL-compliant videocard or it's an antequated POS, you shouldn't have any problems. And of course, it's all command prompt stuff. 0 Share this post Link to post
esselfortium Posted January 23, 2007 Antidote said:Uses EDGE... not going to even bother downloading it. Edit: because I can't get edge to run properly on my computer. I run it, and my screen tears... but in a 2d way it's hard to explain. Regardless, why would you even post this? Thanks for shitting up the thread :) 0 Share this post Link to post
deathbringer Posted January 23, 2007 Was this the thing that had 8 million guns that where all the same and the game crashed if you looked at the Cyberdemon (which was replaced by a soldier)? Oh well, will make a useful source to rip graphics from, i'll await it's appearance in the archive... 0 Share this post Link to post
pilottobombadier Posted January 25, 2007 deathbringer said:Was this the thing that had 8 million guns that where all the same and the game crashed if you looked at the Cyberdemon (which was replaced by a soldier)? Oh well, will make a useful source to rip graphics from, i'll await it's appearance in the archive... The first one was, yes. The last three have been pretty stable. Give it a play, you might like it. 0 Share this post Link to post
pilottobombadier Posted January 28, 2007 Anyway, aside from telling me how shitty it is because it lacks ejected casings and all that jazz (it's also buggy with 1.29, but that's life), tell me what I can do to balance it. So far, since sending that upload I have: -changed out the chaingunner's drop from the minigun to the assault rifle clip. -fixed the death animation for the imp's minigun death (I had a problem with those frames before when I was messing with dehacked about 3 or 4 years back, too...) I'll add the frills when I get the tacks sorted. Until then, the hell with casings, gunsmoke and spent mags :P 0 Share this post Link to post