daimonreloaded Posted February 1, 2007 For your eyes only: http://www.sharebigfile.com/file/74379/allwhtnt-zip.html Told me what do you think... Ah yes works for boom-compatible ports! 0 Share this post Link to post
ellmo Posted February 1, 2007 Man, you must really hate TNT, or hate the doomworld community. In general: there are parts of the map that are quite well done in terms of gameplay, and resemblance of the TNT style (which I franky hate), but mostly it's a big-monster-count mayhem in large, open, abolutely not detailed areas. Collecting all six keys seems to be a pitiful excuse, for making the player run such long distances between significant places. I hope this wad isn't something serious. 0 Share this post Link to post
Belial Posted February 1, 2007 Heh, it was a fun and straightforward map. The oldschoolish design didn't really bother me, though it has some issues of it's own. I'd get rid of the egyptian themed textures, they look really out of place in a techbase. Didn't really know why it was necessary to make the outdoor areas so ridiculously tall, a large but reasonable height would've been more than enough. The base area could use a bit less copy/paste symmetry with all those computer desks. The outdoor area with the spider could definitely use some floor height variation to make it look more interesting. Finally the exit area has sky tiling issues because of it's height. It could also use more monsters, and the exit teleporter should be marked as such. 0 Share this post Link to post