Vegeta Posted February 5, 2007 In an arena like the Ghoul map, except even darker. -A player with a SSG or Railgun. No gamma available, he only can see a bit when shooting) -A player with, berserk, no ammo for the pistol, light amp googles (but without turning the user at full bright like in skulltag) That'd be a nice fight Both have the same experience and skills. 0 Share this post Link to post
EarthQuake Posted February 6, 2007 Well if I was in there, I would win. 0 Share this post Link to post
Maes Posted February 6, 2007 Let's make it harder: in a tight arena map, two EQUALLY SKILLED players with equal health, ammo and armor point a SSG at each other, and pull the trigger at the same time. There's no room for sissy manoeuvres or strafing etc. WHO WILL WIN? :-p 0 Share this post Link to post
Jodwin Posted February 6, 2007 Maes said:Let's make it harder: in a tight arena map, two EQUALLY SKILLED players with equal health, ammo and armor point a SSG at each other, and pull the trigger at the same time. There's no room for sissy manoeuvres or strafing etc. WHO WILL WIN? :-p Your mother would punish you for trying to start a discussion on lag in games before you could actually implement this test, thus your point is moot. 0 Share this post Link to post
Maes Posted February 6, 2007 Interesting...I never thought that lag could change the outcome of such a tight situation. 0 Share this post Link to post
Donce Posted February 6, 2007 Then you could as well suppose that the game is synchronized and that both shots are fired during the same tic. I guess it should then be possible to see a mutual kill, based on the fact that it's possible to press a switch during the tic of dying. Hmm, you could test this situation in Legacy's splitcreen. 0 Share this post Link to post
ellmo Posted February 6, 2007 1.They guy with Railgun would stand absolutely no chance. The chance of missing the target when it's quickly closing in with evading manoeuvres, that you can hardly see at all, is just too great. He would probably think twice before he pulls the trigger, and before he does the second thought, it may be too late. 2.The berserk guy would most probably own only when, the other player doesn't know his opponent is melee-only and berserked. If an SSG/Railgun player is aware of that, it's most unlikely he will get himself in a position to be caught. 3.The SSG player has - IMhO - the greatest chance of success. 0 Share this post Link to post
deathbringer Posted February 6, 2007 The Doom Legacy team made a DM wad called "jousting" once, where two SSG'd players rush up stairs, leap off the top and blast each other in the air, to see who dies 0 Share this post Link to post
Torn Posted February 8, 2007 Vegeta said:In an arena like the Ghoul map, except even darker. -A player with a SSG or Railgun. No gamma available, he only can see a bit when shooting) -A player with, berserk, no ammo for the pistol, light amp googles (but without turning the user at full bright like in skulltag) That'd be a nice fight Both have the same experience and skills. ellmo said:1.They guy with Railgun would stand absolutely no chance. The chance of missing the target when it's quickly closing in with evading manoeuvres, that you can hardly see at all, is just too great. He would probably think twice before he pulls the trigger, and before he does the second thought, it may be too late. 2.The berserk guy would most probably own only when, the other player doesn't know his opponent is melee-only and berserked. If an SSG/Railgun player is aware of that, it's most unlikely he will get himself in a position to be caught. 3.The SSG player has - IMhO - the greatest chance of success. Not to say anything special, but that could sound like a good idea for a mod. Kinda a bit like "Aliens versus predator", just with Doom marines. 0 Share this post Link to post
Coopersville Posted February 8, 2007 Both the railgun and SSG's shots are too delayed, require too much accuracy, and using them for a source of light would be wasteful. A berserk player who can see in the dark much better would be able to move in a lot easier. 0 Share this post Link to post
Vegeta Posted February 8, 2007 I forgot to mention that the player with berserk can see in the dark for unlimited an amount of time. As it's really hard to punch a fast moving target the berserker guy would have some problems, yet as the other guy can't see a shit (and don't know if he's moving toward the berserk guy), and there are some pillars wich can block his way, the match would be tied. Assuming both know that the other player is there, it all depends if the ssg guy knows about the limitations and abilities of the berserker. If so then chances are on his favor, yet not 100% certain, other wise, the oposite. Heh I took this idea from Riddick vs Johns in Pitch Black (I know many people here hate that movie). I'd love to see other hypotethical matches. I remember that at the Q3 web site "Who will win, a gladiator with a plasma gun vs a gladiator with armor and machinegun?" "to find it out download the demo and see it for yourself". 0 Share this post Link to post
deathbringer Posted February 9, 2007 If the guy with the guns knew the other was there, he could back into a corner or small alcove with the SSG out, then he'd see the beserk guy coming, and BOOM! 0 Share this post Link to post
printz Posted February 9, 2007 deathbringer said:If the guy with the guns knew the other was there, he could back into a corner or small alcove with the SSG out, then he'd see the beserk guy coming, and BOOM! If the alcove is only (at most) 64x64 large, the berserker would simply strafe into SSG's view and hit control (or button 1) as soon as he's about to appear in sight. The SSG might still react if - he survives a punch - he's lucky to shoot first (he's got a chance because punches have a delay of 4/35 second, while shotties only have 3/35. Still too low to matter). If the alcove is too big, well, the berserker only has a chance to stay out of shooter's sight until that one gets bored and (hopefully) disconnects, so the puncher is the last standing. This can easily be tested in reality by using ZDoom and DB. 0 Share this post Link to post