Fusion Posted March 11, 2007 K First, pick a port you plan on editing as a base.. In boom(generic port supported by most ports) you define scrolling flats by selecting linedefs/sidedefs with certain linetypes and reference them to the given sector you want a scrolling floor/ceiling.. If you want something more specific, such as scrolling skies in skyboxes in zdoom, there's quite a bit more to it. So, what port do you plan on editing in? they're all different. 0 Share this post Link to post
farhaven Posted March 11, 2007 "twisting" and "swirling" water is a zdoom specific function.To create swirling Textures,add a lump called animdefs to your pwad. In this lump include a line like warp2 flat fwater to have a flat called fwater warped with zdooms second warp function,which is more water-like than the first.Go here for more info on that stuff,for example how to create switches and other animated flats/textures with zdoom 0 Share this post Link to post
Doom_master1122 Posted March 11, 2007 how do you make scrolling skies. lol And when you have like water or slime in a way where they like twist and swirl. (yyou find them inlike CTF levels.... sorry for bad descirption) 0 Share this post Link to post
EarthQuake Posted March 11, 2007 Doom_master1122 said:how do you make scrolling skies. lol And when you have like water or slime in a way where they like twist and swirl. (yyou find them inlike CTF levels.... sorry for bad descirption) For "animated" skies, you usually have to use a skybox and animate the textures/flats in the skybox itself. 0 Share this post Link to post
Glassyman Posted March 11, 2007 Doom_master1122 said:how do you make scrolling skies Instructions for ZDoomOpen your wad with XWE or another editor. Create a new lump called "MAPINFO" Write sky1 <texturename> <scrollspeed> For more information go here 0 Share this post Link to post
Doom_master1122 Posted March 11, 2007 Thank you very much everyone i will try them 0 Share this post Link to post